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Pokémon Model Ripping Project
(11-05-2021, 02:53 PM)Random Talking Bush Wrote:
(11-05-2021, 01:58 PM)DecaTilde Wrote: Sorry for sounding like a broken record, but, uh…

These Pokémon: Let's Go! models are still in pending:
*image*

When are they going to be finally approved? ¯\_(ツ)_/¯
https://www.vg-resource.com/thread-26810.html
Right, silly me. Genki ^_^
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
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sorry it's me again, I am trying to figure out how to mess with the galar models but I am not sure what the 'what you'll need' files are for. Is there a little guide I could follow? It would be very helpful I looked through the thread and didn't see one that was obvious.
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(11-07-2021, 09:59 AM)agirl3003 Wrote: sorry it's me again, I am trying to figure out how to mess with the galar models but I am not sure what the 'what you'll need' files are for. Is there a little guide I could follow? It would be very helpful I looked through the thread and didn't see one that was obvious.

Big Grin  There is a tutorial here that explains how to rip both 3DS and Switch Pokémon Models
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(11-07-2021, 04:23 PM)muchgood Wrote: Big Grin  There is a tutorial here that explains how to rip both 3DS and Switch Pokémon Models

I am still a bit confused. I goes through pulling the files but right now I am not looking to pull the files, just mess with these ones with the animations. I still don't really know what I am doing as far as utilizing these for the SWSH and Let's Go, Ohana isn't recognizing them
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(11-08-2021, 10:06 AM)agirl3003 Wrote: I am still a bit confused. I goes through pulling the files but right now I am not looking to pull the files, just mess with these ones with the animations. I still don't really know what I am doing as far as utilizing these for the SWSH and Let's Go, Ohana isn't recognizing them

Ohana is meant only for 3DS files. Ohana will not recognize SWSH and Let's GO files as those are Switch files.

For Let's Go and SwSh models, you need to use Switch Toolbox to open GFBMDL files or GFPAK files.

Keep in mind that RTB's Mega only has the model files. So, if you want to play around with the animations, you will need to somehow find a way to obtain the GFPAK files, since those contain the model and animation files. However, I have asked him about adding animations files to the MEGA a couple months ago, but he hasn't gotten around to doing it though. So, I am not sure when he will add those files in.
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(11-08-2021, 02:00 PM)Yunpol Wrote:
(11-08-2021, 10:06 AM)agirl3003 Wrote: I am still a bit confused. I goes through pulling the files but right now I am not looking to pull the files, just mess with these ones with the animations. I still don't really know what I am doing as far as utilizing these for the SWSH and Let's Go, Ohana isn't recognizing them

Ohana is meant only for 3DS files. Ohana will not recognize SWSH and Let's GO files as those are Switch files.

For Let's Go and SwSh models, you need to use Switch Toolbox to open GFBMDL files or GFPAK files.

Keep in mind that RTB's Mega only has the model files. So, if you want to play around with the animations, you will need to somehow find a way to obtain the GFPAK files, since those contain the model and animation files. However, I have asked him about adding animations files to the MEGA a couple months ago, but he hasn't gotten around to doing it though. So, I am not sure when he will add those files in.
aaah okay, darn was hoping for animations. Thank you for the help!
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Did anyone extract any Pokémon Models in Pokémon Brilliant Diamond and Pokémon Shining Pearl?
[Image: 33426ca52b.png]
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Brilliant Diamond / Shining Pearl's trainer and Pokémon models have been added to the folder now.

(11-08-2021, 02:00 PM)Yunpol Wrote: Keep in mind that RTB's Mega only has the model files. So, if you want to play around with the animations, you will need to somehow find a way to obtain the GFPAK files, since those contain the model and animation files. However, I have asked him about adding animations files to the MEGA a couple months ago, but he hasn't gotten around to doing it though. So, I am not sure when he will add those files in.
Yeah, things happened and I hadn't gotten a chance to go through those all yet (or do much of anything else for that matter). Perhaps before the year's over I'll have those properly extracted.
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How do I use Unity Assets Bundle Extractor to extract the models from BDSP? Whenever I extract them with AsserStudio, they're scaled so small. Even when I change the scaling option in AssetStudio.
[Image: 33426ca52b.png]
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(11-23-2021, 06:17 AM)Lilothestitch Wrote: How do I use Unity Assets Bundle Extractor to extract the models from BDSP? Whenever I extract them with AsserStudio, they're scaled so small. Even when I change the scaling option in AssetStudio.

Same problem here. Not only that, I must be so dumb that I'm not able to give them their texture and always get a silver texture instead, no matter what I do.
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Hmmm, sounds like, BDSP was made in Unity? Seems a bit unusual...

Hold it together
The end is never near
Stay true to your heart
Never give your life up
And keep on rolling

- ZEROLIGHT

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Pokémon Brilliant Diamond / Shining Pearl was made by ILCA - the same developers who made Pokémon Home, which also runs on Unity. So it's probably not surprising that ILCA would use Unity for Pokémon BD / SP.

(I'll have to admit, I was also a bit surprised it ran on Unity until I found out who developed Pokémon BD / SP.)
If you can't handle the heat.
You can't handle the Neutron Style.
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Partner Eevee's finally here!
Partner Eevee
Partner Eevee
If you can't handle the heat.
You can't handle the Neutron Style.
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(11-20-2021, 08:21 AM)Random Talking Bush Wrote: Brilliant Diamond / Shining Pearl's trainer and Pokémon models have been added to the folder now.

(11-08-2021, 02:00 PM)Yunpol Wrote: Keep in mind that RTB's Mega only has the model files. So, if you want to play around with the animations, you will need to somehow find a way to obtain the GFPAK files, since those contain the model and animation files. However, I have asked him about adding animations files to the MEGA a couple months ago, but he hasn't gotten around to doing it though. So, I am not sure when he will add those files in.
Yeah, things happened and I hadn't gotten a chance to go through those all yet (or do much of anything else for that matter). Perhaps before the year's over I'll have those properly extracted.
Hey! If I didn't understand your message wrong, will you upload pokemon animations before the year's over? Thank you
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so...
the new PKBDSP still using the same models/UVs of PK-XY...this is kind of sad...
at least we have better textures, that can be integrated in the old models ripped in Ohana3DS


[Image: Sem-t-tulo.png]

until there is a way to use the new animations, you can get the same results as the new model, 
applying the textures to the old 3DS models
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