Users browsing this thread: 12 Guest(s)
Pokémon Model Ripping Project
(05-20-2022, 07:15 AM)sky_queen3 Wrote: I'm still struggling with BDSP!Plusle's model and putting the textures on that, if the model itself is the same I might just download the X&Y model and slap the BDSP textures on that. (For personal use, not to submit of course.)

This will work perfectly fine. They're the same models, the BDSP textures are better quality and don't have pre-baked shadows.
Reply
Thanked by:
So, I gotta ask, are the PLA models recycled from the 3DS just with 3D Eyes and Mouth or are they brand new?
Reply
Thanked by:
And the RTDX Low-Poly models extracted to a .fbx format.
https://www.mediafire.com/file/4f1dzl2f1...s.rar/file
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
Reply
Thanked by:
(05-21-2022, 01:22 PM)ninetalescommander Wrote: So, I gotta ask, are the PLA models recycled from the 3DS just with 3D Eyes and Mouth or are they brand new?

I think the 3D Eyes and Mouths are brand new.
[Image: 33426ca52b.png]
Reply
Thanked by:
Hi guys. Barncastle from Xentax made this code that can decrypt the ABA files from Pokemon HOME and they contain meshes and textures.

Just to note, you need to target .Net Framework as RijndaelManaged does not support 256 bit Block/Key sizes in Standard/Core.


Link to code: Code for decrypting Pokémon HOME v2.0 Unity AssetBundles (github.com)



Preview: 

[Image: KQ3TMF5.png]
[Image: 33426ca52b.png]
Reply
Thanked by:
(05-26-2022, 09:26 PM)Lilothestitch Wrote: Hi guys. Barncastle from Xentax made this code that can decrypt the ABA files from Pokemon HOME and they contain meshes and textures.

Just to note, you need to target .Net Framework as RijndaelManaged does not support 256 bit Block/Key sizes in Standard/Core.


Link to code: Code for decrypting Pokémon HOME v2.0 Unity AssetBundles (github.com)



Preview: 

[Image: KQ3TMF5.png]
This is just what I, and many others, have been looking for!

But if possible, can you please provide instructions on how to use this code? Thanks a lot!
Reply
Thanked by:
(05-26-2022, 10:21 PM)Luke824 Wrote:
(05-26-2022, 09:26 PM)Lilothestitch Wrote: Hi guys. Barncastle from Xentax made this code that can decrypt the ABA files from Pokemon HOME and they contain meshes and textures.

Just to note, you need to target .Net Framework as RijndaelManaged does not support 256 bit Block/Key sizes in Standard/Core.


Link to code: Code for decrypting Pokémon HOME v2.0 Unity AssetBundles (github.com)



Preview: 

[Image: KQ3TMF5.png]
This is just what I, and many others, have been looking for!

But if possible, can you please provide instructions on how to use this code? Thanks a lot!
I don’t know how to use the code myself yet. I contacted the creator on how to do that.
[Image: 33426ca52b.png]
Reply
Thanked by:
Hi guys. Barncastle uploaded a zip which contains an app that will bulk decrypt *.aba files and rename them to *.unity3d. Place it in a folder full of files and run it.

Link: https://gist.github.com/barncastle/30e42...ryptor-zip

Mediafire Link: https://www.mediafire.com/file/uywwks8wy...r.zip/file
[Image: 33426ca52b.png]
Reply
Thanked by: DogToon64
Works perfectly. Thank you for posting it, and Barncastle for creating the code and program!

Now, does anyone know where I can find the aba files? I have some, but not all of them.
Reply
Thanked by:
(05-27-2022, 09:06 AM)Luke824 Wrote: Works perfectly. Thank you for posting it, and Barncastle for creating the code and program!

Now, does anyone know where I can find the aba files? I have some, but not all of them.

I recommend using an Android Emulator called Nox Player, Bluestacks and make sure they’re rooted so that you can get them.
[Image: 33426ca52b.png]
Reply
Thanked by:
I already have Bluestacks so I'll look into rooting it. Thanks!
Reply
Thanked by:
(05-27-2022, 11:14 AM)Luke824 Wrote: I already have Bluestacks so I'll look into rooting it. Thanks!

No problem. Think you can share the files once you do?
[Image: 33426ca52b.png]
Reply
Thanked by:
(05-27-2022, 09:06 AM)Luke824 Wrote: Works perfectly. Thank you for posting it, and Barncastle for creating the code and program!

Now, does anyone know where I can find the aba files? I have some, but not all of them.
The ABA files of the Pokémon can be found at jp.pokemon.pokemonhome/files/tyranitar. If your specifically looking for the Pokémon models it would be named under pm0XX_00_00_prefab. ( Should be mostly at the bottom of the folder ) However take note that the files are only downloaded upon lunching the app. And the app will only download the assets that is needed to be downloaded. Basically only the Pokémon in your boxes will have it's prefabs downloaded. So getting all of the prefabs downloaded will be another challenge because I think it's downloaded from a server.
Reply
Thanked by: Lilothestitch
I figured that out, yeah. However, you can also download the prefabs by using the model viewer in the Pokédex. Which doesn't require you to have the Pokémon in your box. You may need to do some work if you want certain Pokémon that may be hard to come by if you don't have any of the 3DS games, but it shouldn't be too hard.
Reply
Thanked by: Lilothestitch
(05-28-2022, 01:55 PM)Luke824 Wrote: I figured that out, yeah. However, you can also download the prefabs by using the model viewer in the Pokédex. Which doesn't require you to have the Pokémon in your box. You may need to do some work if you want certain Pokémon that may be hard to come by if you don't have any of the 3DS games, but it shouldn't be too hard.

I wonder if there’s a way to use a cheat code to have all of the Pokémon registered in the Pokédex with all of the forms in Pokémon HOME.
[Image: 33426ca52b.png]
Reply
Thanked by:


Forum Jump: