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09-18-2014, 04:36 AM
(This post was last modified: 09-18-2014, 11:34 AM by Blake.Reynolds.)
I remember seeing this on Kickstarter - I absolutely adore your pixel work, and your fluid animation. I'm not entirely sure it's my sort of gameplay, but it looks, and looked, incredibly professional and highly refined.
I'm incredibly excited to see the final product and more of your animations. 4 years well spent, in my honest opinion.
edit: Feel free to post a link to the store, by the way.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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The sprites look very similar to how you would see in a Zelda game using the Wind Waker style (or one of Tingle's spin-off games). Was that one of your biggest inspirations for creating this pixel art?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart
it's ok to suck, sucking is not bad, just try and aim to always do your best!
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Very nice! It's good to finally see someone's hard work pay off buy getting into a store. Good luck in your future endeavours!
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09-18-2014, 11:37 AM
(This post was last modified: 09-18-2014, 11:38 AM by Blake.Reynolds.)
(09-18-2014, 07:15 AM)E-Man Wrote: The sprites look very similar to how you would see in a Zelda game using the Wind Waker style (or one of Tingle's spin-off games). Was that one of your biggest inspirations for creating this pixel art?
Oh yeah. I'm very inspired by both the art and music of the 2d zelda's. But the way I constructed anatomy, rendered skin, etc was inspired by the recent pixar offerings. So for this project it was kind of a mix between GBA era zelda and pixar. I hope the look winds up not looking too derivative of either =].
The japanese just know how to make small resolutions look good. I derive not only visual, but functional inspiration from them. I want to make everything pop and appear vivid. I want nothing to be oppressive or noisy or too small. A lot of western top down games use realistic proportions at small sizes, and I feel like I'm interacting with an ant farm.
I did everything I could to be inviting and clear with this one.
I'm really glad you like it... well. presuming you do =].
(09-18-2014, 07:15 AM)FinalSmash Wrote: Very nice! It's good to finally see someone's hard work pay off buy getting into a store. Good luck in your future endeavours!
thanks so much. Well, nothing has paid off *yet* but every little bit helps. A share or a tweet would do wonders, if you like what you see!
I absolutely love this!
I'll be sure to spread the word and possibly buy it very soon!
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That guy with the gut and the cape... he reminds me of Steven Segal for some reason.
Anyways, nice work! I really adore these.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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(09-18-2014, 09:09 PM)SmithyGCN Wrote: That guy with the gut and the cape... he reminds me of Steven Segal for some reason.
Anyways, nice work! I really adore these.
PSST... it's a...let's call it a distant homage to late period Seagal. =].
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....I'm flabbergasted.
The subpixeling technique is superb.
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(09-19-2014, 07:18 AM)Frario Wrote: ....I'm flabbergasted.
The subpixeling technique is superb.
Thanks! Subpixeling is all about color. the BEST people can do it and still be lean with color. I tried, but still used WAY too many colors for this game. Next time around I'll get tighter.
Glad you like the work. If you get a chance check out the game itself. it's really unlike anything out there!
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