Posts: 999
Threads: 40
Joined: Aug 2010
Welp, I just mostly figured out Azure Striker Gunvolt's image format now.
But uh, I already have the Phoenix Wright Trilogy, Shantae, Adventure Time, and Boy&Blob to work on.
I don't know the characters in this game either.
Would someone else want to rip/sheet them? I can try to make the tools make everything as convenient as possible.
One annoying thing about this game is no filenames, just numbers. Makes everything so much more complicated :/
You are a very busy person.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
I might be able to help with Gunvolt, or at least do my best with it. Might need help off some people but it's worth a shot!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 999
Threads: 40
Joined: Aug 2010
As I was getting the files ready, I noticed some are actually compressed.
https://www.dropbox.com/s/n3wswbnuuq6zf6....pack?dl=1
Anyone ever seen it? They all start with 0x18, and it looks like the header is 32 bytes.
Posts: 3,964
Threads: 107
Joined: May 2008
http://www.spriters-resource.com/3ds/sha...eet/66800/
@Ploaj: Just noticed that Archer Right has the palette of Archer Left in one of the rows.
Posts: 244
Threads: 5
Joined: May 2008
(05-28-2015, 03:27 PM)Davy Jones Wrote: http://www.spriters-resource.com/3ds/sha...eet/66800/
@Ploaj: Just noticed that Archer Right has the palette of Archer Left in one of the rows.
That's the rapid-fire Archer, isn't it? If I recall, she skips the "Aim" animation in-game and goes straight to "Hold". I'm guessing that animation was left on the sheet for completion purposes, or something.
...Can I just say I'm diggin' the influx of sprites we're getting lately, by the way?
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
----------------------------
*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
Posts: 1,674
Threads: 278
Joined: Jun 2008
I'm excited to see the Pirate Master from Shantae. He's such a cool looking villain.
Posts: 999
Threads: 40
Joined: Aug 2010
So what should I do with the incomplete frames?
Just delete them? Almost every character has them because Capcom apparently forgot to give them extra blinking frames.
05-31-2015, 05:32 PM
(This post was last modified: 05-31-2015, 05:32 PM by Dazz.)
If they're broken but appear in other frames, I'd just remove them. They aren't unused sprites, they're just glitched repeated stuff of no actual use.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 999
Threads: 40
Joined: Aug 2010
Would anyone want the pieced together Project X Zone sprites?
I partially figured them out.
There are a lot of parts to this file, but they aren't that hard to understand so far. It's just easy to get confused trying to keep up with everything.
The weirdest thing about them is they appear to have "piece layering", which I have never seen a game do before, but I've always expected it.
Also, I have no idea if I'm grabbing all the animations/frames or not. It feels like there aren't that many, but I can't actually get them all yet, so I don't know.
omg yes
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 999
Threads: 40
Joined: Aug 2010
06-04-2015, 12:26 AM
(This post was last modified: 06-04-2015, 12:39 AM by Ploaj.)
I'm think I almost got it. One file is working seemingly right, but there are somethings left to implement and more files to test.
Can someone confirm these look right? It's possible to be off, so I wanted to make sure.
And should we make a new section for these, or add them to the current sheets?
I think it's a good idea to still have the pieces available too.
Posts: 1,674
Threads: 278
Joined: Jun 2008
I would love the pieced together sprites immensely. I can't really figure it out otherwise.
They look solid to me dude!!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 40
Threads: 1
Joined: Jan 2015
06-07-2015, 06:51 PM
(This post was last modified: 06-07-2015, 07:51 PM by Ehm.)
Stella Glow seems to have a compression on all graphics and models. The magic is "IECP". I can PM samples to anyone interested.
Edit: That new River City Ransom game has some neat old school style sprites.
|