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Duck Hunt Remake sprites (And other general sprites)
#31
Quote:Examining it over again, though, I can tell you initially had an outline, and then colored over it. What's your protocol or algorithm to determine where to put color on the outline? At first I thought it'd just be in the direction of the light source, but that doesn't seem to ring true when I look at his ears (which don't seem pointy enough upon second review), sword and shoes.
The intent was to go where the light was hitting, so I should probably fix that on the things you mentioned. As for the sword, it was just for readability. It's very thin (and diagonal at that), so putting an outline on it would make it less readable.

How's this?
[Image: 2014-11-21_1458.png]
(Pointed the ear, added outline to shoes)

I also started animating it, which I'll post soon. But first, I should finalize this main sprite. Any other tips?

[Image: 2014-11-19_1823.png]
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#32
Maybe it's just me, but with the boots only at two pixels like that and the skin on his legs visible, it makes link seem a lot younger and unless you're just aiming for the sprite to be particularly stylized, the Link in the original LoZ is pretty clearly not child Link.
Personally it looked fine when it was still the darker brown, but if you're going to show the skin on his legs I think the legs themselves should be at least a pixel longer.
[Image: 36n6MZL.png]
I added a row of brown to the legs and I personally think that makes him look older, but...

*shrug*
[Image: ndsMEF0.gif][Image: sig.gif]
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#33
He's like 12 in TLoZ, though.
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#34
Quote:it makes link seem a lot younger and unless you're just aiming for the sprite to be particularly stylized, the Link in the original LoZ is pretty clearly not child Link.

(puts on nerd glasses) ACTUALLY LINK IN ZELDA II IS AN ADULT VERSION OF THE LINK IN ZELDA I, who is a child around age 13

That does not mean your edit is invalid though... the proportions are kind of nice. I might wanna stay at stubby proportions though, like the original.

[Image: 2014-11-19_1823.png]
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#35
links legs could be longer and a bit more centered. other than that, i dont have much to say
[Image: XeE6VeC.gif]
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#36
(11-19-2014, 01:49 PM)Pik Wrote:
(11-18-2014, 06:03 PM)Chris2Balls [:B] Wrote: [Image: 5EpXGkv.png]
I like #1 best, so I made some variations on it!

You're doing noteworthy work with your pixel clusters on the TFFWTBT and Link sprites. More, please! Smile

Thanks a bunch Chris! Glad to hear I'm improving at clusters, I've been practicing them specifically lately. I like your edits, and I'll draw from them when I do my next eye edits.


(11-19-2014, 01:03 PM)Vipershark Wrote: I think the third set of eyes is the best, but the second and third variations both look too angry.
Personally I'd go with the third variation but with the open/straight line eyebrows from the first.

Here's what I got. Hmm, not bad.

[Image: 2014-11-20_1348.png]

Kinda looks more like the drawn artwork, which I like.
[Image: 2014-11-20_1334.png]

Any chance of getting a sprite sheet of this? I'd love to use it Big Grin

Also any news on the duck hunt sprites?
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#37
...What do you think he's showing his stuff for? And the Duck Hunt sheet is on the site. Calm down.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#38
Speaking of which, I'm about to update the Duck Hunt sheet on the site with more duck angles.

[Image: 2014-11-19_1823.png]
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#39
Update:
[Image: 2014-11-25_2250.png]
He strikes! The animation should be snappy like the first game, not a slash like in LttP. Perhaps I could fit a few inbetweens though.

[Image: 2014-11-19_1823.png]
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#40
Suggestions:

-I think his pupil on the right should probably be moved right a pixel; it kinda looks like he's looking totally away from where he's stabbing.
-The sword should either be longer, or he needs to lean forward so he can have more range; it looks way too small, like Zelda 2's ridiculous knife-like attack range. Having an actual stabbing animation for this, instead of a single frame, would probably help.
-An intermediate frame between the first and second holding frames...it looks like it'd be way too abrupt. Also, his arm on the right int he second frame looks like it's lower by a pixel, which is a bit odd since he's supposed to be holding something.

Give us some smooth animation with your skillz~ Memory is no longer an issue in this day and age; fluid animations are feasible =).
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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#41
I think the whole EYE should be moved to the left a pixel. There definitely needs to be a rearing back sprite before the lunge. As for the length, I think it's fine. This is the wooden sword. There's plenty of room for improvement in the white/magical ones.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Thanked by: Pik
#42
If the length remains, then Link himself needs to move forward. Look at A Link to the Past for example.

[Image: 0776-TheLegendOfZelda-ALinkToThePastUMod...faf62e.png] [Image: 0776-TheLegendOfZelda-ALinkToThePastUMod...b4dece.png] [Image: 0776-TheLegendOfZelda-ALinkToThePastUMod...c92fdf.png]

See how he takes a step forward and is getting the maximum range his body allows? That's what needs to happen here, so enemies don't need to be all up in his face in order to be hit, like Zelda 2.
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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#43
I love all the great advice you're giving me, Koh and Ton.
A fluid stab would look nice. Plus, I need to practice high frame animations, right now it's my weak point. Definitely something I could learn from!

In other news, here's the edited Duck sprites I referenced in my earlier post...
[Image: 2014-11-29_0928.png]
Along with diagonal flying angles.
[Image: 2014-11-29_0929.png]

Update on Link should be coming soon, I just wanted to notify people of the upcoming sheet edits.

[Image: 2014-11-19_1823.png]
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Thanked by: Virt, Koh, Ton, Shade, DaHog, Phantom Killah
#44
Hey guys, bumping again with another update to one of my tSR sheets.
This time, I edited Mega Man's pose to be less stiff. Obviously, 8 bit Mega man is supposed to be a little robotic and stiff, but I took it too far initially.
[Image: 2015-02-02_1502.png]
This pose should be more accurate.

[Image: 2015-02-02_1924.png]
And then we got THIS motherfucker.


[Image: 2015-02-02_1927.png]
then we got this second motherfucker, who I still need to sheet. Anyone got good references/suggestions for doing his Shoulder Bash?

[Image: 2014-11-19_1823.png]
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#45
Megaman's helmet looks kinda tall. Love the sprite, otherwise.
[Image: VcW2F6j.png]
Something like this is what I'm thinking.
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