I'm not familiar with what this is based off, what are the win/lose conditions? The game seems to end whenever the two players' horizontal positions cross paths, even if they don't touch.
In any case it's something, and definitely a good start if you're planning to make bigger, more interesting things in the future.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Oh, that's pretty neat, Psychospacecow! I've always liked light cycles though. :p
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(11-06-2014, 10:59 PM)psychospacecow Wrote: (11-06-2014, 10:07 PM)puggsoy Wrote: I'm not familiar with what this is based off, what are the win/lose conditions? The game seems to end whenever the two players' horizontal positions cross paths, even if they don't touch.
In any case it's something, and definitely a good start if you're planning to make bigger, more interesting things in the future.
Its based off of the old tron bike games you can find in arcades and stuff. The key to winning is to make the other player touch your character's wall that's made as you walk about. Its controlled with wasd and the arrow keys for the separate players.
Thanks. I'm doing this as part of a class at the moment, though I've always wanted to do bigger things.
Tron was an interesting arcade take on several games in one. I will always prefer Discs of Tron though.