11-26-2014, 04:27 PM
(This post was last modified: 11-26-2014, 04:42 PM by The 100 Mega Shock!.)
lol who would've thought exporting a complex stack to something other than a propietary Autodesk format would be a terrible experience.
Turns out the default Collada exporter in 2012 produces invalid garbage (2014 crashes on export lmao), and the OpenCollada exporter appears to be able to save a model with skin or morpher, but not at the same time (The result is a skinless mesh in Max and a skeleton with no visible mesh in Blender).
Anybody had experience with doing something like this before?
edit: hm i could probably combine the seperate skinned mesh and morphing mesh in blender itself and export from there if nothing works in max
Turns out the default Collada exporter in 2012 produces invalid garbage (2014 crashes on export lmao), and the OpenCollada exporter appears to be able to save a model with skin or morpher, but not at the same time (The result is a skinless mesh in Max and a skeleton with no visible mesh in Blender).
Anybody had experience with doing something like this before?
edit: hm i could probably combine the seperate skinned mesh and morphing mesh in blender itself and export from there if nothing works in max