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Exporting DAE w/Morpher & Skin from 3DS Max
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lol who would've thought exporting a complex stack to something other than a propietary Autodesk format would be a terrible experience.

Turns out the default Collada exporter in 2012 produces invalid garbage (2014 crashes on export lmao), and the OpenCollada exporter appears to be able to save a model with skin or morpher, but not at the same time (The result is a skinless mesh in Max and a skeleton with no visible mesh in Blender).
Anybody had experience with doing something like this before?

edit: hm i could probably combine the seperate skinned mesh and morphing mesh in blender itself and export from there if nothing works in max
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