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SAO Sword Art Online Infinity Moment PSP How to Rip 3DModels?
#1
Hi, I see in http://www.models-resource.com/psp/sword...itymoment/ I can download the characters models.

But I need download 3dmodels from the levels. The environment.

How I can extract the levels?

I am new in this.

I tryed it with this tutorial: http://wiki.vg-resource.com/wiki/Sword_A...ity_Moment
But I have not managed to extract anything.
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#2
I know a little about ripping models from PSP games, but I know that JPCSP can be used to rip models in OBJ format.
becuz it has a built in model ripper in OBJ.

maybe it may help you ripping models from every PSP game, but it depends if the emulator supports that game or not.

-the advantage-
you can rip anything from any 3D game as well as it's textures, even I used it with Invizimals (Although only on the first game, becuz the second or third doesn't support saves and everytime I use those saves, those become corrupted after failing to load)

-The disadvantage-
as I said before, those are ripped in OBJ so you may need to rig them by yourself if you want the models to be rigged. Tongue
(I recomend using Cinema 4D for the rigging, becuz on high poly models, you can use a Mesh deformer to move the entire part of the model instead of having to modify EVERY vertex weight, but it's just my opinion)
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#3
(12-04-2014, 04:27 PM)Farlavor Wrote: I know a little about ripping models from PSP games, but I know that JPCSP can be used to rip models in OBJ format.
becuz it has a built in model ripper in OBJ.

maybe it may help you ripping models from every PSP game, but it depends if the emulator supports that game or not.

-the advantage-
you can rip anything from any 3D game as well as it's textures, even I used it with Invizimals (Although only on the first game, becuz the second or third doesn't support saves and everytime I use those saves, those become corrupted after failing to load)

-The disadvantage-
as I said before, those are ripped in OBJ so you may need to rig them by yourself if you want the models to be rigged. Tongue
(I recomend using Cinema 4D for the rigging, becuz on high poly models, you can use a Mesh deformer to move the entire part of the model instead of having to modify EVERY vertex weight, but it's just my opinion)

I downloaded the characters from http://www.models-resource.com/ but i like to rip some objects environment.
I tryed rig with 3dsmax and is a lot of difficult. I need to use with unity3d the characters. What you recomend?
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