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How is it that you post enlarged, blurry versions of sprites, but when I copy them into Aseprite, it comes out normal size and unblurred? Is there something I'm missing?
The shading on that guy's left leg seems to get thinner when he relaxes his stance, and the one leg cuff changes shape.
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No, that's the thing; they aren't acting like JPGs. When I right click and say "copy image", then paste into Aseprite, they return to normal size and look perfectly clear.
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I'm guessing he's using in-browser scaling?
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(04-05-2015, 06:08 AM)BlueBlur97 Wrote: I was using the [img=???x???] feature that just resizes the image, couple that with the fact the site changed it to jpg, you get horrible quality until you actually download and open it...
It's not that it turns the image into a jpg, because it's the same image. It just uses a filter for scaling that isn't optimised for pixel art.
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Wow I never knew that. Thanks for the info, I'll just upload double scaled sprites if necessary then.
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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The shading looks a bit awkward, but it's a decent start.
As for images being filtered when scaled, I use an image editor (like GIMP) and scale the image with an interpolation of none. This causes the image to be scaled without being filtered. Other image editors may have the same feature.
This has also sometimes worked for me in MS Paint, but if you use the select tool and scale a selection by 200%. I find that it can sometimes scale it unfiltered. I have no idea what causes it to be filtered or not.
I like to make models in my free time. I also make weird games, too.
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Try only using one change in shade instead of the two. I think using two makes it blend together a little too much with a sprite that small. Also try adding some subtle hue shifts to make it more interesting. Blank grey colors can look dull. Even though it's white, touches of faint color can liven it up.
His right arm is also a tad small.
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Very cute squirrel, and his name is also cute.