Users browsing this thread: 2 Guest(s)
Requesting: Enemy/Environment Spriters
#1
Information 
Hey guys, this is Arkenova once again, bringing to you a recruitment thread for the developing indie game, DragonBlossom. Now, I did say to contact me about the details but since that isn't exactly going to help out much to get people's attention, I thought to drop a recruitment thread on the forums.


BASIS
[Image: tumblr_inline_nghiz6sQDT1s18vud.png]
Environment
- Must be familiar with the Sonic-esque/ some of the DKC format.
- Must be 16-bit.
- Creativity is a MUST. The more creative this is, the better.
- Be able to create scenery for not only the levels but the HUD worlds. (Yes, this game will have Sonic Adventure means of exploration implemented on.)

Enemies
- Must be familiar with the Sonic-esque format.
- Must be 16-bit.
- Your source material for enemies (especially Bosses) will deal with mythology of Asian/Japanese culture (well, not all of them, there will be some variety.)
- Creativity is a MUST. The more creative this is, the better.

Payment
There will be a revenue share once the project is finished, however we are still deciding on a release window. However, I am more than willing to negotiate prices accordingly.


Thanks for your time and if you have any comments or questions, please, by all means, contact me.
Thanked by:


Forum Jump: