Build 7/31/16: https://www.dropbox.com/s/i0rmamzr41bfe7...6.zip?dl=0
I'll write a more informative post later about things I still have to do and stuff, but for now, here are the default controls:
Player1 and 2:
(Controller button: Action)
LStick: Move, jump
B: Jump
X: Punch, Menu Select
A: Kick, Menu Deselect
LeftBumper: Call Assist Splot
RightBumper: Call Assist Fieram
Back: Go back to Stage selection screen during battle
Player1:
(Key: Action)
ArrowKeys: Move, jump
Z: Punch, Menu Select
X: Kick, Menu Deselect
LeftShift: Call Assist Splot
C: Call Assist Fieram
Backspace: Go back to Stage selection screen during battle
Player2:
(Key: Action)
WASD; Up,Left,Down,Right (up for jump)
O: Punch, Menu Select
P: Kick, Menu Deselect
i: Call Assist Splot
[: Call Assist Fieram
Backspace: Go back to Stage selection screen during battle
Correct resolutions to choose are multiples of 320x240.
There are only two fighters so far: Gors and Halberd.
Gors specials:
QC_DownToForward + P: Horizontal Bullet
QC_DownToBack + P: Angled Bullet
QC_DownToForward (Air) + P: Hammer Somersault
QC_DownToForward + K: Reflect (Only hits during white stroke)
QC_DownToBack + K: Candle head (Hold Kick to remain in attack)
Halberd Specials:
QC_DownToForward + P: Cannon ball throw
QC_DownToBack + P: Hook grab (Hold P to continue extending hook)
There's no air defending or air parrying. You can only parry during the first 3 frames of WalkF. Gor's Parry reflects projectiles. Defending isn't based on attack height or anything yet.
If you run into any bugs, visual problems even minor, something you don't like, or have any questions, let me know. Of course, there's still a lot for me to do and you'll probably run into some bug I missed but I decided to just put the build out now instead of waiting for some perfect time.
I'll write a more informative post later about things I still have to do and stuff, but for now, here are the default controls:
Player1 and 2:
(Controller button: Action)
LStick: Move, jump
B: Jump
X: Punch, Menu Select
A: Kick, Menu Deselect
LeftBumper: Call Assist Splot
RightBumper: Call Assist Fieram
Back: Go back to Stage selection screen during battle
Player1:
(Key: Action)
ArrowKeys: Move, jump
Z: Punch, Menu Select
X: Kick, Menu Deselect
LeftShift: Call Assist Splot
C: Call Assist Fieram
Backspace: Go back to Stage selection screen during battle
Player2:
(Key: Action)
WASD; Up,Left,Down,Right (up for jump)
O: Punch, Menu Select
P: Kick, Menu Deselect
i: Call Assist Splot
[: Call Assist Fieram
Backspace: Go back to Stage selection screen during battle
Correct resolutions to choose are multiples of 320x240.
There are only two fighters so far: Gors and Halberd.
Gors specials:
QC_DownToForward + P: Horizontal Bullet
QC_DownToBack + P: Angled Bullet
QC_DownToForward (Air) + P: Hammer Somersault
QC_DownToForward + K: Reflect (Only hits during white stroke)
QC_DownToBack + K: Candle head (Hold Kick to remain in attack)
Halberd Specials:
QC_DownToForward + P: Cannon ball throw
QC_DownToBack + P: Hook grab (Hold P to continue extending hook)
There's no air defending or air parrying. You can only parry during the first 3 frames of WalkF. Gor's Parry reflects projectiles. Defending isn't based on attack height or anything yet.
If you run into any bugs, visual problems even minor, something you don't like, or have any questions, let me know. Of course, there's still a lot for me to do and you'll probably run into some bug I missed but I decided to just put the build out now instead of waiting for some perfect time.