01-29-2015, 12:40 AM
That is so cool! Can't wait to get my hands on it once it's complete!
Wii U Ripping Catch-All Thread
|
01-29-2015, 12:40 AM
That is so cool! Can't wait to get my hands on it once it's complete!
01-29-2015, 06:45 AM
(01-29-2015, 12:10 AM)ItsEasyActually Wrote: Since I noticed some conversation about BFRES, figured I'd show this off. Question, is that from Mario 3D World? or Mario Kart 8? And I have been looking forward into it!
Can't wait to see RTB apply his scripting magic (also barely anyone calls me by TheGameExplorer these days ;p)
(01-29-2015, 06:45 AM)RatchetMario Wrote: Question, is that from Mario 3D World? or Mario Kart 8? 3d World (01-24-2015, 12:32 PM)Mystie Wrote:.DAT is actually the archive format, the model format is WMB(01-24-2015, 05:52 AM)Demonslayerx8 Wrote: -Bayonetta (??? unsure format)
01-29-2015, 01:36 PM
(01-29-2015, 06:45 AM)RatchetMario Wrote: Question, is that from Mario 3D World? or Mario Kart 8? As TGE said, it's 3D World. Turns out MK8 tricked everyone again. Examples here: So yeah, they're uh..they're like this. Also, a heads up, these will be some of the last images from me for a while until RTB's gotten the script tuned up more as I don't want to show off too much using an outdated script in case any models shown imported incorrectly. Thanked by: Pik
01-29-2015, 01:50 PM
The MK8 models look surprisingly more low poly that I thought.
01-29-2015, 02:24 PM
(This post was last modified: 01-29-2015, 03:58 PM by Random Talking Bush.)
(01-29-2015, 01:36 PM)ItsEasyActually Wrote: Also, a heads up, these will be some of the last images from me for a while until RTB's gotten the script tuned up more as I don't want to show off too much using an outdated script in case any models shown imported incorrectly. Thirty-second pose, but you get the idea. Got good progress with that, but it's not perfect yet. The majority of models from Super Mario 3D World and Captain Toad: Treasure Tracker now import completely rigged, but there are some things I'll need to look into fixing up first (some polygon groups don't attach to the bones correctly). ...Golly, these models have the best application of vertex colouring that I've seen on model imports I've worked on so far. Thanked by: Virt, ItsEasyActually, senjen, TGE, RatchetMario, Mystie
01-29-2015, 05:36 PM
Awesome job RTB can't wait to see it completed i really want to see Nintendo Land ripped from eventually as well doesn't have to be from you of course, but there are alot of unique models in that game that i would like to see up close.
01-29-2015, 07:40 PM
(This post was last modified: 01-29-2015, 07:41 PM by Random Talking Bush.)
(01-29-2015, 05:36 PM)senjen Wrote: Awesome job RTB can't wait to see it completed i really want to see Nintendo Land ripped from eventually as well doesn't have to be from you of course, but there are alot of unique models in that game that i would like to see up close. Yep, those models (and the ones from Mario & Sonic at the Soichi 2014 Olympic Games now) can be ripped when the script is ready. Now I gotta figure out what the heck's up with Legend of Zelda: Wind Waker HD and New Super Mario Bros. U, then I can start writing proper detection for those bone formats. Thanked by: Mystie, senjen, Virt, ItsEasyActually
01-29-2015, 08:43 PM
01-29-2015, 09:29 PM
They're pretty lowpoly and resemble standard Wii models as opposed to something you'd expect from an HD game.
01-29-2015, 09:32 PM
It's all about those shaders
Thanked by: Random Talking Bush, Pik, TGE
01-29-2015, 10:22 PM
01-29-2015, 11:24 PM
(01-29-2015, 10:22 PM)Mystie Wrote:Compared to both Super Mario 3D World and Mario & Sonic at the Soichi 2014 Olympic Games, it's... well, not really comparable. Mario Kart 8's character models range from 3k-4k polygons, the others are around 10k-13k.(01-29-2015, 09:29 PM)Virt Wrote: They're pretty lowpoly and resemble standard Wii models as opposed to something you'd expect from an HD game.
01-29-2015, 11:26 PM
(01-29-2015, 11:24 PM)Random Talking Bush Wrote:(01-29-2015, 10:22 PM)Mystie Wrote:Compared to both Super Mario 3D World and Mario & Sonic at the Soichi 2014 Olympic Games, it's... well, not really comparable. Mario Kart 8's character models range from 3k-4k polygons, the others are around 10k-13k.(01-29-2015, 09:29 PM)Virt Wrote: They're pretty lowpoly and resemble standard Wii models as opposed to something you'd expect from an HD game. That's what I thought. They're models they coulda used in MKWii. lol So 3D World ripping soon-ish? Nice. I'll be getting my hands on Meowser first.
01-29-2015, 11:30 PM
I wonder how much polygons in Mario 3D World should be, it's looks pretty much HD for Bowser.
|
« Next Oldest | Next Newest »
|