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Star Fox 64 3D Vehicle Model Help
#1
Need help in ripping some fighter models from Star Fox 64 3D, more specifically, the Arwing, Wolfen, Cornerian Fighter, Cat's Paw, Wolfen II, and Bill's Cornerian Fighter.
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#2
Mind sharing with us a file or two, so we can see what format the game uses?
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#3
(01-24-2015, 12:25 PM)Mystie Wrote: Mind sharing with us a file or two, so we can see what format the game uses?

lucky for you, the file formats for the models and textures are:
.modelbin
.texturebin
 
here's the files i found from someone, it's a shame that the models are not named so i can't tell which one's the arwing or the great fox? hope that you can help me out:
http://www.mediafire.com/download/4gcvfg...+files.zip
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#4
I also have the game's entire file list ripped here: http://www.4shared.com/zip/gT10EaGIba/SF3DFiles.html
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#5
Also from Shirt's files on the GAMEWORLDS.
the models used in the maps use the same .DAT format as both Bayonetta 1-2 and Starfox zero, so i guess it is possible to get them
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#6
It's been 5 years, and so far, nobody's got anything useful on star fox 64 3d models.
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#7
Might be worth asking XentaX forums/discord, they're better at cracking weird formats than we are. I too would love to get my mitts on SF643D's models.
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#8
Not sure if anybody is still interested in this, but a few months back i actually made some python scripts to rip models from SF643D for research purposes : https://github.com/thatrandomlurker-diva...643D_Tools . Currently handles converting the gdb files to readable text (json), and converting a modelgdb modelbin set to an obj file.
It's a bit hard to find the files you want though (the only references to file names or what they're for are within the *gdb files), and the converter is quite work in progress, not quite handling every possible combination of data types, or textures.
I could probably try to improve the scripts if anyone's still interested though.
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#9
(03-27-2022, 12:58 AM)Supergamingfan1 Wrote: Not sure if anybody is still interested in this, but a few months back i actually made some python scripts to rip models from SF643D for research purposes : https://github.com/thatrandomlurker-diva...643D_Tools . Currently handles converting the gdb files to readable text (json), and converting a modelgdb modelbin set to an obj file.
It's a bit hard to find the files you want though (the only references to file names or what they're for are within the *gdb files), and the converter is quite work in progress, not quite handling every possible combination of data types, or textures.
I could probably try to improve the scripts if anyone's still interested though.

Oh I am ABSOLUTELY still interested! Nice work man!

But unfortunately I can't seem to run your scripts, if I try to run either of them I get "IndexError: list index out of range" errors regardless of whether or not I'm trying to convert something.

Specifics below:

Very Sad\Games\Files\SF643D\model files\starfox 64 3d models\Resources>GDB_BINtoOBJ.py ffde6bae.modelgdb
Traceback (most recent call last):
File "Very Sad\Games\Files\SF643D\model files\starfox 64 3d models\Resources\GDB_BINtoOBJ.py", line 53, in <module>
file = sys.argv[1]

and

File "Very Sad\Games\Files\SF643D\model files\starfox 64 3d models\Resources\GDBtoJSON.py", line 27, in <module>
file = sys.argv[1]

(Please ignore the emojis, that's how my D drive is interpreted by the forum software apparently lol)
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#10
I started trying to rip these models and while I don’t know python (I’m a c# guy), I made some light modifications to the python script to counteract an error. I was able to find pieces of Gorgon and a whole Dorisby, though the models are still coming out rough. If anyone can work on texture ripping, that would be great.
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