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A game stylized to look like a five year old drew it might be interesting.
What would look really terrible is mismatching sprites. If all the sprites are consistant in a scribbly way then it actually look okay.
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And it's wierd how some things stay 8-Bit while others get a 3D model makeover. The Wrecking Crew stage is all 3D while Pac-Land stays in it's ugly form.
I can understand them keeping something 8-Bit if it's iconic. The 3DS Pac-Maze stage makes sense to keep like that since everyone recognizes that location. I could say the same about the 75m stage.
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(01-29-2015, 04:31 PM)Koopaul Wrote: A game stylized to look like a five year old drew it might be interesting.
What would look really terrible is mismatching sprites. If all the sprites are consistant in a scribbly way then it actually look okay.
I also hate when I see mismatch scaling. You know, where some things look x1 resolution, while others look x2, x3 or x4 resolution.
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Metal Face isn't on 3DS at the moment, so that is technically different.
I agree that Pac-maze should be on both platforms, though. I do understand the reasoning of having unique screens displaying the ghosts differently, but I doubt anyone would criticize that visual dynamic being lost in exchange for Wii U inclusion.