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Super Smash Bros. 4 Model Project
Dibs on Cloud

[Image: 2014-11-19_1823.png]
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(12-15-2015, 08:10 PM)ThatTrueStruggle Wrote: [Image: M6EQg4D.png]

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*ahem*
i hate life
Some guy who just lurks this place nowadays.
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(12-15-2015, 08:36 PM)Pik Wrote: Dibs on Cloud

and you're not helping.
Some guy who just lurks this place nowadays.
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It was hard, but someone had to do the dirty work.
[Image: OdAv3R8.png]
I even included some alternate clouds on there.

[Image: 2014-11-19_1823.png]
Guys, did anyone call Cloud yet?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(12-16-2015, 05:43 PM)Ton Wrote: Guys, did anyone call Cloud yet?

Struggle did.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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[Image: 320dddd289.png]

Cloud is soon, guys! Been working on this day and night Tongue
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Updated the "Menus" archive with the Street Fighter and Final Fantasy emblems now, along with the DLC character silhouettes
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I will admit something:

Cloud looks like a total badass.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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Looking good. Do you have plans for his Advent Children alt too, or should one of us handle that?

[Image: 2014-11-19_1823.png]
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(12-17-2015, 05:44 PM)Pik Wrote: Looking good. Do you have plans for his Advent Children alt too, or should one of us handle that?

I plan to rip all of his costumes, per usual Smile
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(12-16-2015, 01:25 PM)Pik Wrote: It was hard, but someone had to do the dirty work.
[Image: OdAv3R8.png]
I even included some alternate clouds on there.

Those aren't even in the game!

are they?
Some guy who just lurks this place nowadays.
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(12-16-2015, 09:20 PM)ThatTrueStruggle Wrote: [Image: 320dddd289.png]

Cloud is soon, guys! Been working on this day and night Tongue

How'd ya get that hair to look so good? The hair on my Cloud model looks horrible. Yes, it's the same one as the Smash one.
Some guy who just lurks this place nowadays.
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Does anyone here knows something on how the models in SSB4U are rendered?
I'm trying to replicate the shaders, so far I have noticed it uses fresnel lighting, a "color" ramp and other things but I still don't understand how the "shading" map is used.
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I have a question for the model importers.
Once you get the ssb models in 3ds max, do you just export, then upload them?
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