12-15-2015, 08:36 PM
Dibs on Cloud
Super Smash Bros. 4 Model Project
|
12-15-2015, 08:36 PM
Dibs on Cloud
12-15-2015, 09:38 PM
12-15-2015, 10:50 PM
12-16-2015, 01:25 PM
It was hard, but someone had to do the dirty work.
I even included some alternate clouds on there. Thanked by: Kold-Virus, Rhythm, JetForceGemini360, Ton, Virt, Hallow, Struggleton!,
12-16-2015, 05:43 PM
Guys, did anyone call Cloud yet?
12-16-2015, 05:57 PM
12-16-2015, 09:20 PM
(This post was last modified: 12-16-2015, 09:32 PM by Struggleton!.)
Cloud is soon, guys! Been working on this day and night Thanked by: Ton, Kold-Virus, Pik
12-16-2015, 09:53 PM
Updated the "Menus" archive with the Street Fighter and Final Fantasy emblems now, along with the DLC character silhouettes
Thanked by: Tiberious, Ton, Pik, Lilothestitch
12-16-2015, 10:10 PM
I will admit something:
Cloud looks like a total badass.
12-17-2015, 05:44 PM
Looking good. Do you have plans for his Advent Children alt too, or should one of us handle that?
12-17-2015, 05:52 PM
Thanked by: Pik
12-17-2015, 10:44 PM
12-19-2015, 11:53 AM
Does anyone here knows something on how the models in SSB4U are rendered?
I'm trying to replicate the shaders, so far I have noticed it uses fresnel lighting, a "color" ramp and other things but I still don't understand how the "shading" map is used.
12-20-2015, 06:09 PM
I have a question for the model importers.
Once you get the ssb models in 3ds max, do you just export, then upload them? |
« Next Oldest | Next Newest »
|