11-22-2015, 01:46 AM
(This post was last modified: 11-22-2015, 02:10 AM by Struggleton!.)
Is this correct? I think this looks like it does
Super Smash Bros. 4 Model Project
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11-22-2015, 01:46 AM
(This post was last modified: 11-22-2015, 02:10 AM by Struggleton!.)
Is this correct? I think this looks like it does Thanked by: Pik
11-23-2015, 05:21 PM
Pretty good, but you're missing the detail layer:
(I resized for posting reasons, but you can get it from the Alpha layer on his normal map texture)
11-23-2015, 06:20 PM
11-23-2015, 06:46 PM
correct, the alpha layer is the specular map.
11-23-2015, 06:58 PM
11-23-2015, 07:13 PM
(11-23-2015, 06:58 PM)nobody231 Wrote:(11-23-2015, 06:46 PM)Demonslayerx8 Wrote: correct, the alpha layer is the specular map. Overlay the normal and specular map over top each other, and desaturate both the normal layer and specular one
11-23-2015, 10:18 PM
(11-20-2015, 09:45 PM)nobody231 Wrote:I didn't import it in blender, I imported in Max and exported to Blender in .FBX(11-17-2015, 10:48 PM)VirtualTurtle Wrote:(06-20-2015, 04:12 AM)Demonslayerx8 Wrote: mm nope... within the script, if you press F11 after importing the model, you get a material listing. Pretty much for characters, you need to look for NU_colorGain, like for ZSS hair, it was..I know this is super late, but I've been looking around for the same thing, except for shulk's trophy. I am working in Blender so things might be different. I couldn't find the correct color using the dumped numbers, (only valid numbers it gave me were "0.266667, 0.027451, 0.027451, 0.0" and "1.5, 1.40878, 1.3665, 3.0") so I color-picked the hair from his CSP and set up the modifiers, however only about half of the hair actually becomes colored, the other half stays white. Any help is appreciated
11-23-2015, 11:05 PM
(11-23-2015, 10:18 PM)VirtualTurtle Wrote:(11-20-2015, 09:45 PM)nobody231 Wrote:I didn't import it in blender, I imported in Max and exported to Blender in .FBX(11-17-2015, 10:48 PM)VirtualTurtle Wrote: I know this is super late, but I've been looking around for the same thing, except for shulk's trophy. I am working in Blender so things might be different. I couldn't find the correct color using the dumped numbers, (only valid numbers it gave me were "0.266667, 0.027451, 0.027451, 0.0" and "1.5, 1.40878, 1.3665, 3.0") so I color-picked the hair from his CSP and set up the modifiers, however only about half of the hair actually becomes colored, the other half stays white. Any help is appreciated No, I mean there's no way to get the numbers in Blender.
11-25-2015, 12:47 AM
Could the Menus archive be updated to include the Street Fighter mark in ui\result\mark\model\?
I'm sure it'll need updated again to include Cloud later, but I don't see why that couldn't be kept current.
11-25-2015, 02:43 PM
(11-15-2015, 05:16 PM)3DSawnikku Wrote: So today i decided to T-Pose Zero from his Trophy pose today, and results are great. Looks as if he were ripped. Here are some pics. (Not sure if this the right Thread or Topic to be putting this on, but here goes anyway.) I'd hate to be that guy, but... (02-26-2015, 03:46 PM)Dragon Sky Runner Wrote: Hello, You guys probably don't know me, and that's OK. Thanked by: 3DSawnikku
11-25-2015, 04:29 PM
I didn't even see that! That's really cool
(11-25-2015, 04:29 PM)ThatTrueStruggle Wrote: I didn't even see that! That's really cool Oh yeah, that post was from a while ago. No wonder you forgot about it, it might have even been there before you joined in on the project! (11-23-2015, 07:13 PM)ThatTrueStruggle Wrote:(11-23-2015, 06:58 PM)nobody231 Wrote:(11-23-2015, 06:46 PM)Demonslayerx8 Wrote: correct, the alpha layer is the specular map. Oh, okay! I did something similar, but not quite this. (11-23-2015, 07:13 PM)ThatTrueStruggle Wrote:(11-23-2015, 06:58 PM)nobody231 Wrote:(11-23-2015, 06:46 PM)Demonslayerx8 Wrote: correct, the alpha layer is the specular map. Oh, okay! I did something similar, but not quite this.
11-26-2015, 01:55 PM
(This post was last modified: 11-26-2015, 01:56 PM by 3DSawnikku.)
(11-25-2015, 02:43 PM)Dragon Sky Runner Wrote:(11-15-2015, 05:16 PM)3DSawnikku Wrote: So today i decided to T-Pose Zero from his Trophy pose today, and results are great. Looks as if he were ripped. Here are some pics. (Not sure if this the right Thread or Topic to be putting this on, but here goes anyway.) Lol, no problem. Nice to see someone had already done this. Guess i didn't really look around here as much, however nice job! But before i continue, has anyone here t-posed Bass, Protoman or even Treble yet? I'd like to show them unless someone already has. P.S. What are the proper model formats to upload onto here?
11-26-2015, 06:49 PM
(11-23-2015, 07:13 PM)ThatTrueStruggle Wrote:(11-23-2015, 06:58 PM)nobody231 Wrote:(11-23-2015, 06:46 PM)Demonslayerx8 Wrote: correct, the alpha layer is the specular map. Whenever I do this, skin colors turn nearly pale, it's just ridiculous. Is that supposed to happen? Because I don't see that in-game.
11-26-2015, 07:37 PM
Hey I happened to be going through this thread and I saw that RTB had mentioned that he had uploaded Ryu. If so, could someone send me a link? I can't find it on the Super Smash Bros. Wii U models page. Thx
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