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Super Smash Bros. 4 Model Project
I think I got the animation data figured out Big Grin
It should be supported by BrawlBox soonish. I need to work out a few other things before it's 100%.

Custom animations are one step closer to project Squirtle and Pichu 4Smash...

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How, Ploaj... Just how?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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Damn, amazing job Ploaj!
That looks great.
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I can't wait to get my hands on a viewer!
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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One step at a time...

[Image: lEtkMOz.png]
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(07-22-2016, 02:51 PM)Ploaj Wrote: One step at a time...

[Image: lEtkMOz.png]

Cool, model importing in ssb4, will it work on imported animations?
[Image: 1516121905957.gif]
Do the bowser!
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(07-14-2016, 03:24 PM)Ploaj Wrote: I think I got the animation data figured out Big Grin
It should be supported by BrawlBox soonish. I need to work out a few other things before it's 100%.

Custom animations are one step closer to project Squirtle and Pichu 4Smash...


you're a genius.
Some guy who just lurks this place nowadays.
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(07-22-2016, 02:51 PM)Ploaj Wrote: One step at a time...

[Image: lEtkMOz.png]

So working on your own? I got one that is almost fully working, And model imports are a thing with it. Now Do you have bones in it?
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Yes, the bones are there and working. Both the VBN and NUD there are generated from scratch, so that's why the texture is missing.
The "T-Pose" here is actually a 1 frame animation I used to see if the OMO creation was working right.

Other animations kinda work, but some bones just aren't cooperating (specifically the ones that aren't part of the "main.pac"):
[Image: MYcWSXe.png]
That's what I'm working on now.

Can I ask the progress on model importing so far? It would save me a little time if there was an easier way to get the model and texture parts done.
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Well model creation right now is working, but has its moments, IE some strings dont connect resulting in crash on system and a corupted mess in 3dsmax. Texture creation is useing the dds based format in nut files, since gtx is the bain of Wii u modding at this moment. Other than that we are looking into material settings and how they connect in the params of stages and models.
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Can someone get me Links model?
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(07-23-2016, 09:51 PM)HeroOfHyuleLink Wrote: Can someone get me Links model?

If you have 3DSMax (Student Version (which is basically free)) you can rip it yourself.
RTB has the raw models and script on the first page.

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What is rtb? I have 3ds max 2009 and is it the normal Link model?

And I'm not seeing any models nor scripts on the first page?

I really dont know how to do this so telling me to Rip them with 3ds Max myself isn't helpful... and all I se on the front page are the models already ripped don't see anything for Link besides he is requested
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(07-24-2016, 04:02 AM)HeroOfHyuleLink Wrote: What is rtb? I have 3ds max 2009 and is it the normal Link model?

And I'm not seeing any models nor scripts on the first page?

I really dont know how to do this so telling me to Rip them with 3ds Max myself isn't helpful...  and all I se on the front page are the models already ripped don't see anything for Link besides he is requested

... You really don't have a clue what's going on here, do you? Not trying to be rude right now.

1. RTB, short for Random Talking Bush, is one of the admins on this forum. He's really good at ripping stuff, and currently drives a lot of projects.
2. Look closely at the first post.
(02-04-2015, 12:41 PM)Mystie Wrote: Greetings! It is I, Mystie, and as some of you may already know, I've begun to rip models from the Wii U version of Super Smash Bros. 4, all thanks to RTB's tools.

This is basically a thread where I will keep track of which SSB4 models we've uploaded, which ones are coming soon, and which ones people have requested. You may request up to three models at a time, but you cannot request any more until I've fulfilled your requests.

Model files
Model-importing and texture-conversion scripts
OutDDS_Lossless texture fix QuickBMS script
3. You really should learn what MaxScript is. And besides, the first post had all the tools you needed, as stated above. If you saw that, and thought that wasn't anything helpful... I'm not sure how much that needs to be taught. Also, it takes time to rip models. With 8 skins to rip, converting textures from GTX to DDS to PNG, making sure nothing broke on import, and making sure the models don't break on export, I don't see how people who aren't schoolkids on summer break can rip a complex model in two weeks, which was when you requested the model. So please, don't act like a self-righteous prick, even if that's not your intention.
Some guy who just lurks this place nowadays.
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I'm taking a wild guess that you're new to modding/ripping in general, pal. A lot of this stuff is a lot better learned on your own than depending on everyone to do the dirty work for you. That's how, for example, I started ripping stuff myself and even teaching myself indie game dev.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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