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BFRES Ripper
#16
oohh noice! my only concern is that the objects arnt separated, and the bones arnt bones.. and the lack of vertex colors/alpha support.
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#17
(02-25-2015, 07:01 AM)Demonslayerx8 Wrote: oohh noice! my only concern is that the objects arnt separated, and the bones arnt bones.. and the lack of vertex colors/alpha support.
You can separate the models by clicking on one and selecting "Ungroup" from the "Group" menu.
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#18
Wind Waker HD models have broken rigging, do you plan on fixing that RTB?
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#19
Do you have to use 3ds max to extract the textures ? I have extracted a bfres file and inside it was a folder caled FTEX i gues it is the texture but it had the format ".file" How can i convert the textures?
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#20
(02-28-2015, 09:00 AM)mustafa Wrote: Do you have to use 3ds max to extract the textures ? I have extracted a bfres file and inside it was a folder caled FTEX i gues it is the texture but it had the format ".file" How can i convert the textures?

Use the QuickBMS script (.bms) provided here on the BFRES file.
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#21
So it turns out that the Pikmin 3 dump on the internet is faulty and craps out halfway through the "map" folder, but by using a digital version in conjunction I was able to get the rest of the game's files. If you need 'em, PM me.

Also, it seems that the Wii U's BIOS uses some BFRES files (and I emphasize that "some", Mii heads are still in that unknown, unusual format).


(02-25-2015, 11:48 AM)TGE Wrote: Wind Waker HD models have broken rigging, do you plan on fixing that RTB?
Which ones in particular?
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#22
(03-01-2015, 12:19 AM)Random Talking Bush Wrote:
(02-25-2015, 11:48 AM)TGE Wrote: Wind Waker HD models have broken rigging, do you plan on fixing that RTB?
Which ones in particular?

http://puu.sh/ghJG1.7z
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#23
Can somebody tell me how to get those converted .dds files from the dds_lossless folder onto the model in 3DSMax 2015? Thanks.
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#24
(03-14-2015, 03:10 AM)Chief Wrote: Can somebody tell me how to get those converted .dds files from the dds_lossless folder onto the model in 3DSMax 2015? Thanks.
Use Noesis to convert them to PNG or TGA, those I know will work.
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#25
Okay, I converted the .dds files to .png extension but I'm still not sure how to add those to the model. The model consists of more parts, dragging a texture would only colour that specific part of the model. How can I import the textures so that they are being set to the right place all at once? It would be quite a job to a) find out where each of the 291 textures would fit and b) apply all the 291 textures manually.

And for another model, these 291 might be 463, 687, 1000, I don't know. Point is, too much work to do by hand, so I need a trick.
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#26
Man I wish I had these files (BFSAR ones) I absolutely LOATHE looking for Wii U isos. Google is damn useless for that.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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#27
Hi! I have a problem with .BFRES files from Mario & Sonic at the Sochi 2014 Olympic Winter Games (PAL).
When I run the script and I select the .BFRES file, the script listener show me "Done! (0.0XX Seconds)" but the model is not imported (I use 3dsmax 2014 x64).

I tried importing a .BFRES file from SM3DW and it worked. Can you help me please? Thanks
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#28
(04-17-2015, 11:12 AM)Glasos Wrote: Hi! I have a problem with .BFRES files from Mario & Sonic at the Sochi 2014 Olympic Winter Games (PAL).
When I run the script and I select the .BFRES file, the script listener show me "Done! (0.0XX Seconds)" but the model is not imported (I use 3dsmax 2014 x64).

I tried importing a  .BFRES file from SM3DW and it worked. Can you help me please? Thanks
That would be because the files are compressed. Use QuickBMS and this script to decompress 'em first.
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#29
It worked, thanks a lot!
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#30
Thanks for the script and tools, everything works well. Smile
However there being no automatic texture importing, or even material assignments is a bit of a pain. Are there any plans in adding these features?
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