the animation of the arm is very wrong and jittery
pay attention on the arm shake, as it should move inversely compared to the legs.
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(03-29-2016, 11:20 AM)Gors Wrote: the animation of the arm is very wrong and jittery
pay attention on the arm shake, as it should move inversely compared to the legs.
I know exactly what's wrong with the arms they're odd numbered against an even framed loop... I didn't put too much effort on them, what I am worried about is the legs. I'll have to even out the arms afterward
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5 or so arm frames, that smooth it's all down
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TA-DA! IT'S NOT GARBAGE!
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That looks pretty good.
The arm animation does seem a little ...weird, but I'm not sure it can be fixed.
I'll try to explain, but it feels like the arm moves a bit too far.
But, this probably is a side effect of making such a small image.
The way it is now, though, there are a few unintended gestures that can be read from the way and the rate and which his arms are moving. One of which would be he's either choking, or is trying to coke himself, or maybe is punching himself in the throat.
But maybe that's just me
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it might be that I need to add an extra frame in the center to reduce the *jump* but it seems moderately slow to count as a run
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Halp... How do I shade large surfaces?
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What's it supposed to be?
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(05-02-2016, 04:04 PM)Shade Wrote: What's it supposed to be?
A pulp science fiction/raygun gothic style Gui
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I TRIED TO REACH THE MOON BUT WHEN I GOT THERE! ALL I COULD GET WAS THE AIR!
Groovy Pilot man
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HIYNA! IT'S BEEN A REAL LONG TIME SINCE YOU DID ANYTHING ON THIS SITE!
I know, I know, But I have stuff!
In progress "Spawn Room"
An Art Deco Soldier! With Animations that don't look like garbage!
Nice Legs babe...
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totally looks like metal slug. am i right?
The animations look on point though i'll only really know when you put the torso over it.