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Jaharl's Bucket of Fried Pixel Art.
#16
Ah, OK. Good luck with your future spriting.

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#17
Thanks. BTW I got rid of the FP RPG Pic only because I do not want people to think I was serious. I might redo it later.
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#18
I made this Carol Sprite, and I used the original Carol sprite for the palette and as a reference. I also used my friend, Gravitygames's, Carol sprite as a reference. If you guys really want I will make a full sprite sheet.


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#19
I sent your sprite to one of the pixel artists on the FP team, and here's their two cents on it:
"Okay, it's pretty clear from the proportions that he freehanded all of this, so I would recommend starting with some basic shapes to work with, that way he can get the proportions right. Her body and hands and feet look very disproportionate with her head, but he did a good job with her colors Smile
I would also say this: Unless you know how to work with tiles, don't worry about fitting a sprite within a box, or it will look crunched and awkwardly foreshortened, you know?
Also, not everything has to be outlined, and watch the size of the eyes. It can be difficult to show smaller details in smaller sprites, but it can be done. Just practice and practice. Oh, and action lines are your best friend. If you aren't careful, parts of the sprite can look very stiff and robotic. The key with a character is to make them look flowy and organic, not stiff and mechanical."
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#20
Ok, well tell them that I appericate their constructive criticism, and I am trying to make the character less stiff
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#21
[Image: ljjG6j8.png]

I got rid of the outline, and made her less stiff. BTW can anyone help me fix the tail because I have be trying, but I could not find a good way to fix the tail.
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#22
I don't know what you mean about the tail, it looks fine but big improvement from the last one. You have some noticable jaggies on the arm and right leg of the sprite (our left) where the shorts (?) meet the leg, and also on the head where you shaded it with a dark green.

Good job though!
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#23
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I made this as a request for WolfusImagius (a random deviantart user) as a part of some request I am doing. Which you can check out more if here: http://jaharl.deviantart.com/journal/Pix...-538569917
Anyway tell me what you think.
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#24
Oh boy, it sure has been awhile probably because I was so busy with real life. Anywho, I am just glad to be back, and now I am back with new sprites for all of your enjoyment. The sprites are my designs of a Cyclops Toad.

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NEW VERSION:
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#25
Just something I made out of boredom, it was just a random head I made.

I would really like some C+C since I am still not a pro or anything close to one.
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#26
You need severe teaching of anatomy and depth. This is impossible in a single post, but I'll try being quick and nice.

Drawing is very simple - anyone can pick a pencil and draw some image. But in order to draw well, you must know how to observe. For example, If I draw this and ask you what this is:

[Image: a4218bf9ce26a5589379f5295ad3f617.png]

you'll say something like "wow gors you're a prick, this is a circle, do you think im that dense"

[Image: 51140e332f430488c55f2eaffd073f8f.png]

"oh... um. That... certainly is not a circle"

Yes, I drew a cone. And the difference between the first drawing and the second drawing is that the first is lineart only, and the second has shading.

"And where does this apply to what I did at all"

This is the catch. Learning to draw lines is all but a small fraction of visual art. You can't draw only with lineart if you want to grow up artistically. Lineart is when you draw in 2D, and shading is when you draw in 3D. Remember these words.

Please practice with simple shapes and solids, knowing how lines and lights interact with each other is imprescindible for tackling more complex shapes such as heads or bodies.

AKA this implies practicing actual art (not pixelart). grab a pencil and study a lot!
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#27
Hmm, well I have been trying to improve my anatomy for when I draw and sprite, and if I am correct, that I need to stop using just plain black outlines and start doing some more sel-out lines.
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#28
The problem is not the selout itself, nor the usage of advanced pixelart techniques. Your problem lies in the very basics of drawing.

A human head is not like that no matter where you see it from, and even if it's stylized, it's still too flat and uninteresting. You should try learning how to draw properly.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#29
So I did some more practice and studying and I wanted to start with some more smaller heads before I move on to bigger heads, so I wanted to know if this is a better head. (I just added a body to it because it felt right.)

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#30
More Head Practice:
Even More Head Practice:
Tell me what you think.
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