Users browsing this thread: 4 Guest(s)
Submissions (OR: "Why is my sheet taking so long to get on the site?")
#1
I've noticed a few people on the forums asking stuff like this: 
(03-10-2015, 02:22 PM)SuperFlomm Wrote: Yes, my Sims submissions are quick. Others can take much longer. I still have one from november and 13 on The Sounds Resource.
Maybe somebody from the staff should explain how they go through the submissions. It would be interesting to know.


While I can't speak for Peardian over at TMR, I can speak for myself. 

1. We just haven't gotten around to it yet.


This happens sometimes. If it's been two days, give it some time. I'm usually checking the site through the day, so this isn't often a problem.

2. There's no icon.


This is, far and away, the number one reason your sheet isn't on the site. Did you submit something back in September and still haven't gotten that happy little PM that lets you know that we liked it? Here's why. Icons are a pain. We all know that, and now that you need transparency in a lot of them it makes it a little trickier to do them. Most of us have a way to fix icons and add transparency, but sometimes we don't or sometimes there just isn't time. So they'll just sit on the server. Here's a selection of my favorite icons in the queue that need to be replaced right now:

   

So most of these are perfectly good sheets that I can't accept yet. Why?

SOM Girl- While incomplete, is something. We currently have nearly nothing for SOM's playable characters. Unfortunately, the multiple frames and terrible green background just don't look good. Check out any other RPG on the site. You have a single frame of the character and maybe a mugshot. We don't need this whole dance.

Enemies/Consumables- Same rules. Give me one enemy, or a couple enemies. I don't want a screenshot of the sheet enclosed.

Female Baphomet- Old-style icon inserted into a new-style icon. Great job, guy. This submitter has also done every other enemy in the game and all the icons are like this.

smw tiles beta- The spelling can be fixed. No big. The problem here is the skewing of the sprites so they look stretched and the bright blue background.

The Gym- This looks like a screenshot from MS Paint. Essentially, this is the same problem as SOM Girl.

Everything- Just because you have everything doesn't mean you need to cram everything into your icon.

Warrior Sprite (movement)- There's no icon. Almost all of the sheets submitted without icons look like this. Obviously we can't accept them.

Also, some of the above sheets are named "SoM Girl" or "Warrior Sprite (Movement)." Someone who doesn't know these games as well as the ripper might not know if these are the correct names. Because of that, we may be hesitant to accept something labeled with a generic name like these.

3. The sheet is fine, but the section icon isn't.


When you do everything right, sometimes the sheet isn't accepted. Why? Easy. We can be picky. I really don't like seeing the game icon with the title of the game in it.

   

I know the titles of these games. They're in that big red box at the top. I don't need the titles in the image. That tells me nothing about the game. Show me an action shot. If the game is Super Mario Bros, I don't want to see a screenshot of the words Super Mario Bros. I know that. I want Mario jumping on a Goomba. I want him hitting a coin block. I want him leaping from one platform to another. There is plenty of iconic imagery in every game. Pick one! Think of the site as a museum. We want the title, and an example of the work.

And, same as above, distorted images are ugly and I won't use them. Give me a clean screenshot. Cropping is fine, as long as it still looks good. You're an artist. Use a sense of balance and color and get me a pretty screenshot.

4. Your submission is a zip file.

This is a big reason why accepting takes so long. With zips, there are sometimes hundreds of files to go through. That means hundreds of images, hundreds of sound files, hundreds of files to open in a model viewing software. That takes a long time and it's why we prefer sheets on TSR. Sheets are more appealing, more fun to look at, and more accessible. If you have to submit in a zip, there is a waiting process. I don't want to accept a zip file and then find out someone replaced the images with some hardcore porn. We have to be meticulous.

5. You're new.

It may sound rude or elitist, but we are more wary of new submitters. With our veteran submitters, we know we can trust them. With newbies, we may have to (in the case of a sprite sheet) do a reverse image search, check through other spriting sites, look on Deviant Art, etc to make sure you haven't swiped an existing sheet and put your name on it, or maybe you've innocently seen a gap in the site and knew a place what had a sheet we could use. Either way, we can't take sheets, etc that weren't personally created and submitted by you, the submitter. We have to do our due diligence and make sure the sheet isn't pilfered, and this can take time.

6. My sheet WAS accepted, but it's not showing up on the site!

Try pressing the Control (Ctrl) button plus F5. This refreshes the cache and will make your updated sheet load correctly.

7. There are gaps in our knowledge.

The fact is, time is moving forward constantly, and the staff is getting older. Some of us have been involved with TSR for 20+ years and we're rapidly approaching our 40s. That means that for a series like Sonic or Mario or Megaman or Final Fantasy or whatever, we know about those games and what a rip from it is supposed to look like. But as new series are released and development becomes more accessible for more people, and indie games and niche titles become the norm, we become less familiar with the subjects being submitted. 
For example, a few years ago, Baldi's Basics released and we had dozens of submissions in the queue and nobody knew the game well enough to make the call to accept submissions or not. Are these badly drawn static sprites SUPPOSED to look that bad? Is there only one frame per character? Or did the ripper do a bad job and submit a corrupted file?
tldr, for newer games, we might not know what we're looking at right away. Anything you can put in the notes to help us make these assessments faster are appreciated.

8. A combination of any of the above.

As of today, the bulk of the 600+ sheets we have in the queue are zip files of obscure PC games with no icons. That means we have to go in blind to a game we're not familiar with, search through all the images and see if they're clear, assume that this is a complete file, and then make section and sheet icons for every submission. It's a huge headache, and it's drawn out further when the staff has no idea what they're about to get into.


So those are the big roadblocks. And I can hear you all now "Well Ton, you work on the site. Why don't YOU fix those?" Simply put, I just don't have the time or energy to. This is a volunteer position that most of us perform because we love games, you guys, and want to help curate the site. We do it in addition to full-time jobs, school, and tending to our families.  When we're unfamiliar with the game and don't know what we're looking for, this complicates things even further. This is a collaborative process. We want your sheets to be up on the site as badly as you do. But when it comes down to it,  YOU know the game much better than we do. YOU ripped this stuff. It'll much easier for YOU to get a screenshot that embodies the game than for us to sift through Google image search for blurry jpegs.

So follow these rules and I guarantee you'll see faster results. Thanks a lot, guys.

Updated 8/8/17
Updated 6/4/18 with Reason #5
Updated 8/22/19 with Reason #6
Updated 4/29/24 with Reason #7
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
#2
1000x this so much oh my God

A big issue is also that... admittedly, we're rather understaffed and it's difficult to find people who really know what they're doing to add to the team who actually has the time to devote to it.

Speaking of which, I'll really have to see about helping puggsoy out with the sounds maybe this summer...
[Image: sweet-capn-cakes-deltarune.gif]
#3
ahh i see i'm assuming the texture resource is the most understaffed though since i still have textures that are pending since November 14 over there, or there's just a boatload of pending textures which is way to much for a few people, i'll just be patient and wait some more Smile
What Rips am i doing next not sure?
[Image: giphy.webp]
Thanked by: Ton
#4
Yeah, Textures has been pretty stagnant since Ultimecia disappeared. It also exists in kind of a limbo right now because Models covers a lot of what it does. (I think? Maybe? I know nothing about modeling.)
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#5
(03-10-2015, 07:46 PM)Ton Wrote: Yeah, Textures has been pretty stagnant since Ultimecia disappeared. It also exists in kind of a limbo right now because Models covers a lot of what it does. (I think? Maybe? I know nothing about modeling.)

Yeah, usually the models have the textures included with them
Thanked by:
#6
(03-10-2015, 07:46 PM)Ton Wrote: It also exists in kind of a limbo right now because Models covers a lot of what it does. (I think? Maybe? I know nothing about modeling.)
I think with actual characters it does sort of? I definitely feel having both is beneficial. It's helpful regarding the organization of a broader category of textures. (Like environments, objects, e.t.c.) Otherwise, you'd have to download single or packs of models from the models resource, which can make things slightly more tedious if you're just wanting the textures specifically.

Example: http://www.textures-resource.com/pc_comp...ture/4812/
[Image: 582217063e.png][Image: RWDCRik.png]


Thanked by: Ton, Garamonde
#7
Oh wow! That's a really in depth view behind the scenes!

(03-10-2015, 05:57 PM)Ton Wrote: 3. The sheet is fine, but the section icon isn't.

How can I fix this?
[Image: stitch_hi_by_guy_who_does_art-d7hridu.jpg]
Thanked by:
#8
Yay now I have something to link to next time this comes up (although I hope its existence cuts down on those questions anyway).

(03-10-2015, 05:57 PM)Ton Wrote: whoever is running TSoR now

I took on this responsibility, but university has been eating into my time recently. I know I keep saying this but I will try and dedicate a certain amount of time to TSoR submissions because I do really want all those submissions up on the site!

(03-10-2015, 06:06 PM)Mighty Jetters Wrote: Speaking of which, I'll really have to see about helping puggsoy out with the sounds maybe this summer...

That would be awesome Smile

Also, once again I apologise to all those people waiting for their sounds to be approved! It's really great that you guys go to the trouble to rip these sounds and it really is appreciated, I assure you we will moderate them as soon as we can!
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: Garamonde
#9
(03-11-2015, 01:57 AM)SuperFlomm Wrote: Oh wow! That's a really in depth view behind the scenes!


(03-10-2015, 05:57 PM)Ton Wrote: 3. The sheet is fine, but the section icon isn't.

How can I fix this?

Just replace the existing game icon with a shot of the game in action and we'll be all good. Smile
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#10
(03-11-2015, 08:12 AM)Ton Wrote: Just replace the existing game icon with a shot of the game in action and we'll be all good. Smile

I think normal users can not do this?
[Image: stitch_hi_by_guy_who_does_art-d7hridu.jpg]
Thanked by:
#11
Correct, this isn't possible at this stage - and there's no plans to implement that. You can pm one of us though and we'll sort that out for you Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by: SuperFlomm, Shade, Inthegrave
#12
To further elaborate on what Dazz said, you can PM us (or post on the forum - maybe I'll make a thread so these kinds of things are separated from actual errors) with an updated image and we'll get it sorted out. Just PMing us to tell us that something needs to be fixed won't be terribly helpful.
#13


Attached Files Thumbnail(s)
       
[Image: stitch_hi_by_guy_who_does_art-d7hridu.jpg]
Thanked by:
#14
Oh, wow. I only read about the title thing now, lol. I'll resubmit the Kirby Air Ridez.

[Image: LEYYSox.png]
Thanked by:
#15
I'm not sure where to ask this, so I'm asking it here.

I tried submitting the model for the SSB4 Count Bleck trophy and it was rejected with a message saying I could submit the flat Paper Mario trophy textures to TSR instead. I have them all in a sheet, but I'm not sure if this icon is valid. I've seen icons like this before, but I'm still skeptical so could someone tell me if this icon is OK?
[Image: avubGiW.png]
[Image: OOovP5l.gif]
Thanked by: Garamonde


Forum Jump: