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07-17-2014, 05:13 PM
(This post was last modified: 07-17-2014, 05:26 PM by nicktheslayer.)
(07-17-2014, 04:15 PM)Paladin Wrote: I think your designs have been really cool this far (the pig character looks badass), so I hope your game will be equally good
Thanks! I'm working hard to make it as fun as possible.
A bit more animated. I hit a stop in programming, the game won't even start now. I want it to be playable by the end of next month, with a sort of demo.
It'll be difficult to create a demo, because the game will be open world based on exploration, (Think the first LoZ, where you have no directions whatsoever.) I can't imagine creating a demo for that.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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Check out these new tiles. Awww yeah.
Ignore the HUD though, it's being completely redone, minus the wheel on the far left.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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07-19-2014, 02:51 AM
(This post was last modified: 07-19-2014, 02:52 AM by Paladin.)
The selout on the hands can be a bit hard to see on the green background. I suggest that you either use a darker colour or remove the selout completely.
There's also banding on the brick slants.
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Banding as in pillow shading? I was hoping to imply that the corners were worn, not necessarily that they were shaded.
I'll try to find a darker shade in the GBC pallet to use for the selout.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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03-01-2015, 08:57 PM
(This post was last modified: 03-01-2015, 09:01 PM by nicktheslayer.)
This hasn't died.
I still need a lot of help, if I'm going to ask for help, should I make a Game Development thread? The only help I need are with sprites, so I'm not sure where that leaves me.
I also have a fresh, awesome demo, but I'm not sure if that's appropriate to post here, either.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.