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Games are hard. (Updated 7/19)
#16
(07-17-2014, 04:15 PM)Paladin Wrote: I think your designs have been really cool this far (the pig character looks badass), so I hope your game will be equally good Smile

Thanks! I'm working hard to make it as fun as possible.

[Image: new_zps00c01074.gif?t=1405634080]
A bit more animated. I hit a stop in programming, the game won't even start now. I want it to be playable by the end of next month, with a sort of demo.

It'll be difficult to create a demo, because the game will be open world based on exploration, (Think the first LoZ, where you have no directions whatsoever.) I can't imagine creating a demo for that.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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Thanked by: Paladin
#17
Check out these new tiles. Awww yeah.

[Image: tiles_zps4c8537b5.png]


Ignore the HUD though, it's being completely redone, minus the wheel on the far left.
[Image: templeentrance_zps68556bc5.png]
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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Thanked by: Paladin, Lexou Duck
#18
The selout on the hands can be a bit hard to see on the green background. I suggest that you either use a darker colour or remove the selout completely.

There's also banding on the brick slants.
[Image: sig.gif]
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#19
Banding as in pillow shading? I was hoping to imply that the corners were worn, not necessarily that they were shaded.

I'll try to find a darker shade in the GBC pallet to use for the selout.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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#20
This hasn't died.

[Image: output_7nnAzW_zpsbdnyynjn.gif]


[Image: output_NNdMan_zpsf7goqe4h.gif]



I still need a lot of help, if I'm going to ask for help, should I make a Game Development thread? The only help I need are with sprites, so I'm not sure where that leaves me.


I also have a fresh, awesome demo, but I'm not sure if that's appropriate to post here, either.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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