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Scott Pilgrim
#16
I'm totally doing a gif of the Tom Guycot masked guy if he gets ripped and making it an avatar.


I think I shed a tear just now.
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#17
I've been working on trying to organize things already, I'm only up to Matthew Patel...
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#18
Oh, cool - ok. If you don't mind doing the organisation work, I'll be happy to work on sheeting stuff if you upload a zip of completed folders Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#19
Bump, because I revisited this game's files since it's apparent none of us are into sheeting them in the current state Smile

I found that there is a file that tells how to grab the frame pieces.
[Image: U1gZgjA.png]
They appear the be the file above each image, and are marked in the header by a 2 while the images are 1.
I haven't figured the alignment stuff out yet, but that's basically the only other thing needed.

Edit:
Yup, I should be able to batch rip all the sprites in strips.
[Image: yvtfhA6.png]
I just can't find the alignment stuff.
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#20
Crikey, holy golly gosh oh my!!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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Thanked by: Ton
#21
I believe I found the alignment.
[Image: JLi4blo.gif]
Looks right.

But I also found out there are different types of the animation files...
They have the same information, but are structured completely different. There isn't a way to auto detect either.
Hopefully there aren't too many variations. I can just manually figure them out, probably.

Edit:

And the playable characters don't even have animation files.
Welp, all that for nothing...
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#22
Well, the enemies are definitely worth having...
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#23
(03-29-2015, 04:14 PM)Dazz Wrote: I did a quick scan for duplicate images and managed to delete some 450.

https://dl.dropboxusercontent.com/u/26973982/scott.zip

Just figure it'll save some issues with duplicates and stuff Smile

Can you re-upload this?
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#24
The link still works:
https://www.vg-resource.com/thread-26845...#pid584968

You just have to sort out the duplicates and there are free tools everywhere for that.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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