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03-21-2015, 10:09 PM
(This post was last modified: 03-21-2015, 10:10 PM by DragonDePlatino.)
Oh wow. You've definitely got that old-school FPS look going on. I've never been a fan of chrome shading but these are quite well done!
My main suggestion here would be to raise the number of frames a little bit or adopt a different animation style. The current style you have here is stand-left-stand-right but it's possible to achieve a smoother animation by drawing two walking frames and flipping them to make a 4-frame animation. It's kind of hard to explain, but Chrono Trigger did something similar by flipping a 3-frame animation to make a 6-frame animation. This flipping will only work for the front-facing and back-facing sprites, but since those are the most commonly seen sprites it might help to make them a little smoother.
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03-22-2015, 10:39 PM
(This post was last modified: 03-22-2015, 10:43 PM by raymoohawk.)
thanks, dragon! i am using 4 frames, but ill admit my animations are stiff, ill look into the thing of the 3 flipped frames to see if that helps, i think doom 2 actually did something like that too
Wow, these look really goos. I wasn't sure if they were rips or not at first.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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03-25-2015, 12:49 AM
(This post was last modified: 03-30-2015, 01:50 AM by raymoohawk.)
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updated orb monster, changes where made to address in game visivility and size. none of the frames are final since it still needs more ingame testing, ill put a wad file later in case you guys want to use it
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Geeze Louise, those are some impressive sprites!
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thanks!
here is the wad in case theres any doom players around here:
http://www.mediafire.com/download/017ldu...onster.zip
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04-25-2015, 07:32 PM
(This post was last modified: 04-30-2015, 04:41 AM by raymoohawk.)
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updated rotation of the ocataminator, ill have to redo all the frames to adress some engine hiccup (turns out this monsters in particular needs a symmetrical design)
I am continuously impressed, here.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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thanks Ton
did another rotation
also here is an unfinished preview of the walk animation, its looking crappy, anyone has suggestions on how to improve it? (its going to have 3 frames in game, mirroring them to make the 4-6 frames)
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walk frames of the pesmester are done
i'll do the attack next, i still need to mentally prepare for the death animation XD
in case your curious about how the death will be, you can see a preview animatic below (provided by arborix, author of http://doommonsters.tumblr.com/)
http://orig02.deviantart.net/0abb/f/2015...97txr8.gif
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Darn... Creating all those frames in such perfect condition, it would be a utter nightmare to do the same on my current pixelart.
It really shows that you are a master of your trade. Kudos to you!
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thanks
although to be fair my work is not really pixel art in the strict definition. i pretty much paint my work as if it was a regular illustration, it saves a lot of time, but the trade off is that my sprites end up lacking the pixel perfect precision of pixel art
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