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NES Classics - Style switch
#16
And now for something, completely different.
[Image: yY0HN7V.png](note to self: increase preview size)
[Image: KOOOnIL.png]
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#17
Ooh! Was hoping to see more from you!

What style are you using for Yoshi here? I get that he's supposed to fit into SMB1, but the bird-like legs imply a different source. Or maybe you're going for realism?
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#18
(04-06-2015, 03:41 PM)Kelvin Wrote: Ooh! Was hoping to see more from you!

What style are you using for Yoshi here? I get that he's supposed to fit into SMB1, but the bird-like legs imply a different source. Or maybe you're going for realism?

Taking a break until later this week, but might as well show something else from the same file (I have a few projects on one file)

I'm going for making the concept Yoshi and other companion in the original SMB style shown from Miyamoto's sketch above.
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#19
I KNEW I recognized that sketch from somewhere! I remember seeing it once many years ago.
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#20
Exclamation I need something to show... uhm... Here!

[Image: kratos_in_megaman_by_netnerdy-d8kn4i1.png][Image: d531d39af2e99c46864e5e897725c05a-d8cml1n.png]

Now, back to work on the previous projects.
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#21
new version up for critiquing.
[Image: dLxanZj.png]
Also, need some help to improve the shot sprite
[Image: hItbnaD.png]
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#22
Make him hold it under his buster instead of above it.
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#23
[Image: AtXr4JY.png]
Okay, here's the attempt at underarm holding.

for the chest part, should it be
A) wide or, actually, maybe B will be the choice.

anyways, new previews of some frames
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#24
Meggerman Ecks tends to lean a bit more forward in his idle sprites, then leans back when shooting, and has a wider stance. Yours looks much more relaxed.

Also, Earthbound characters in Megaman style is SUCH an improvement!
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#25
the stiff stance is part of the Konami style - the upright stance helps economizing precious sprite tiles.

nothing wrong there - though the clear skin color highlights on his boots and crotch should be blue instead. The light color makes the sprite look too cluttered.
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#26
(04-13-2015, 09:06 AM)Gors Wrote: the stiff stance is part of the Konami style - the upright stance helps economizing precious sprite tiles.

nothing wrong there - though the clear skin color highlights on his boots and crotch should be blue instead. The light color makes the sprite look too cluttered.

should the light blue shine go for the everything else, ie; upper body, helmet, buster & gloves?
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#27
(04-13-2015, 09:06 AM)Gors Wrote: the stiff stance is part of the Konami style - the upright stance helps economizing precious sprite tiles.

nothing wrong there - though the clear skin color highlights on his boots and crotch should be blue instead. The light color makes the sprite look too cluttered.

[Image: JeZzSm4.png]
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#28
Pretty interesting stuff here so far, I'm rather interested in seeing more of this kind of stuff.

Though I'm not entirely sure if some of those highlights are needed, but that's something to play around with for sure.

(also, it appears we have a bit of a 3D glasses stand-off here ahaha)
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
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#29
A challenge appears! Ryu Hyabusa (Ninja Gaiden) in LoZ II: Link's Adventure style.
[Image: aseprite_banner_by_dragondeplatino-d7lpfvi.png]
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#30
(04-15-2015, 07:15 PM)ZeroSaberGreen Wrote: A challenge appears! Ryu Hyabusa (Ninja Gaiden) in LoZ II: Link's Adventure style.

Question Is that a suggestion or an announcement? Either way, I approve
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