08-27-2015, 06:38 PM
Odd; working fine for me here. What kind(s) of images are you trying to add/which button (sequence or sheet) are you using?
Sprite Sheet Maker
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08-27-2015, 06:38 PM
Odd; working fine for me here. What kind(s) of images are you trying to add/which button (sequence or sheet) are you using?
09-01-2015, 08:47 AM
New version 0.5: https://dl.dropboxusercontent.com/u/3181...heeter.zip
Changelog: - Checkered background in sheet preview and animation preview when images are transparent - Color selection for sheet background color and frame bg color - Persistent GUI settings (so if you set the sheet background color to yellow, it stays that way between sessions) Thanked by: SuperFlomm, Random Talking Bush, puggsoy, sutinoer, larsenv, supersmashball
09-01-2015, 03:30 PM
Great job Daxar
09-03-2015, 04:51 PM
(08-27-2015, 06:38 PM)Daxar Wrote: Odd; working fine for me here. What kind(s) of images are you trying to add/which button (sequence or sheet) are you using? I think I figured out why he's getting this... It depends what kind of image you're using... Could you please add more image formats (such as TGA)? It'd make it easier for me. Oh, and thanks for the latest version.
09-03-2015, 07:03 PM
As far as supporting file formats goes, I'm limited by the formats Qt supports, which does include Targa, with the caveat that the Targa image not be RLE-compressed (and having it non-compressed kinda defeats the purpose of using TGA over BMP or such, so that's rather silly). Nothing much I can do about that, I'm afraid. Aside from complain to the Qt folks to fix their Targa loading module. Though attempting to load a RLE-compressed TGA does give me an error message box. Is that not appearing for you?
And if you're making a new Mac build, you'll likely need the transparent bg image as well:
09-03-2015, 07:33 PM
Latest build fixed whatever issue I had - with the same formats. I'm fully aware that this would only support standard formats, as is the norm - I convert everything to png before I do work on anything anyway. Much simpler.
Thanked by: puggsoy
09-08-2015, 11:36 AM
New version 0.6: https://dl.dropboxusercontent.com/u/3181...heeter.zip
Changelog: - Support for balancing/cropping/resizing animations - Saving/loading of new *.sheet format for picking back up where you left off - Various GUI tweaks and fixes For anyone interested, my TODO list is kept up-to-date here: https://github.com/meh2481/SpriteSheeter...r/TODO.txt Let me know if you think of something else to add. Thanked by: Dazz, supersmashball, larsenv
09-08-2015, 01:05 PM
I'd quite like an option for icon creation that simply crops rather than shrinks. It's handy for larger images that are inserted into sheets.
Thanked by:
09-08-2015, 02:02 PM
09-12-2015, 11:14 AM
Big update today! New version 0.7: https://dl.dropboxusercontent.com/u/3181...heeter.zip
Changelog: -Added font selection GUI for animation names -Added keyboard shortcuts* -Basic icon exporter GUI w/ options to scale, crop, etc. (Try clicking and dragging to move the frame around, too) -Added Undo/Redo -Usability improvements (Save vs. Save As, GUI tweaks, save before exit, etc) -Bugfixes *These are worth explaining (and can be toggled off in the Edit menu if you don't like them / keep hitting them accidentally). Standard Ctrl+Z Ctrl+S etc. shortcuts are here also, but for faster workflow, there's single-key commands in the WASD area: Q = load animation from image sequence A = load animation from single image sheet E = delete currently selected animation D = save sheet W = select previous animation S = select next animation Shift + W = move current animation up Shift + S = move current animation down Only a few more giant gaping things and this might be usable... >.< Because I added a lot of things in this update, there's a chance something broke along the way. Let me know if anything acts up (I had something earlier with Undo causing the the sheet background color to turn to black, but I _think_ I probably fixed that). Thanked by:
09-12-2015, 02:17 PM
Some very much welcome update! Will let you know of any issues once I have something to use it with
10-23-2015, 06:08 AM
Got a request - could we get a checkbox similar to the color boxes down the bottom that can allow us to just disable animation names as a whole? They're awesome on some sheets, but not others. I've found myself recently manually removing the text in the box on all animations I've foldered up (particularly with things like Strike Witches where I've used this to make sheets of portraits which have no need for being named).
10-23-2015, 11:56 AM
Good idea. I made it so you can press the up and down arrows while in the name box to cycle through names and remove them quickly, but it does seem rather silly to require you to do this for every animation. I'll put this on the TODO list for the next update.
11-04-2015, 04:37 AM
Found an issue - I changed the font, and now after removing the text entirely, the height for the font area is still there but at 0 height (hope that makes sense) which is resulting in double the Y Spacing appear at the top of an animation. So rather than 3, it's now 6, but the spacing between the sprites are still just 3.
Weird. If you have a .sheet that showcases the problem, I'd love to see it. Of course, adding the anim name toggle should alleviate the issue anyway...
EDIT: Speaking of which, added a checkbox to toggle animation names: https://dl.dropboxusercontent.com/u/3181...heeter.zip |
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