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Dude. Stop bumping this thread.
Everything should be okay. Just do what you need to do and if you see any errors just fix them. Simple, right?
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(05-15-2015, 10:20 AM)TrinitroMan Wrote: (05-15-2015, 10:06 AM)RatchetMario Wrote: And yeah, there's no texture, you have to add it by yourself in 3D program.
Well, that's exactly what I'm trying to avoid, though. I want to rip the models like that, so absolutely everything is intact. Even the textures and their texture mapping.
there's no way of avoiding it honestly.. either export the textures first THEN export the MDL0 as a DAE, then open the DAE in Noesis and export as a FBX, if it still shows no textures in Noesis, then your just gonna have to manually add the textures onto the objects manually.
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B-b-but the other Brawl models that have been ripped before have the textures already applied to them.
So I definitely know that it is possible to rip models with everything intact, especially textures and texture mapping (especially because I have absolutely zero idea how to map textures).
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even when you rip the the MDL0's to DAE then to FBX, its gonna keep its texture mapping, so ur still safe when you re-apply the texture onto its mesh.
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Hmm...okay, now that is interesting. Will definitely look further into it soon. Thanks.
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Bad news: Blender cannot import FBX files, and the FBX Importer add-on for Blender is still unfinished and will be finished god knows when.
And sadly, 3DSMax costs money, so that's also out of the question. What now?
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(05-17-2015, 01:53 PM)TrinitroMan Wrote: Bad news: Blender cannot import FBX files, and the FBX Importer add-on for Blender is still unfinished and will be finished god knows when.
And sadly, 3DSMax costs money, so that's also out of the question. What now?
Maybe use a different model format? Like .SMD? Or use 3ds max student edition.
It's free for one year.
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Yeah, but it's free for only one year.
Also, does SMD gets to keep the texture mapping like FBX? That's also important.
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(05-17-2015, 02:56 PM)TrinitroMan Wrote: Yeah, but it's free for only one year.
Also, does SMD gets to keep the texture mapping like FBX? That's also important.
You have to apply the textures in blender for .smd i think. It is easy to do it though.
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(05-17-2015, 02:56 PM)TrinitroMan Wrote: Yeah, but it's free for only one year.
Also, does SMD gets to keep the texture mapping like FBX? That's also important.
yes, SMD also keeps texture mapping
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(05-17-2015, 02:56 PM)TrinitroMan Wrote: Yeah, but it's free for only one year.
Also, does SMD gets to keep the texture mapping like FBX? That's also important.
Yeah. Before you start import the .SMD, you need the plugin for 3ds Max, I guess newer one is by Wall Worm : http://dev.wallworm.com/topic/57/dmx_smd...orter.html
Which works at latest 2015 version of 3ds Max, although you need to setting up something...
I've tried but its kinda a-bit confuse for me because I already have. SMD import for 2012 version, which is easier import single .SMD without setting up.
http://www.chaosincarnate.net/cannonfodder/3dsmax.php
To find the older version of 3ds Max...you need a-bit some search, and your own risk.
Here's Blender .SMD importer http://steamreview.org/BlenderSourceTools/
Not sure then you're the part of Source Engine modding, since .SMD were development by Valve Corporation model thing.
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05-18-2015, 01:28 AM
(This post was last modified: 05-18-2015, 01:29 AM by TrinitroMan.)
Thanks for the help. I managed to make the model display on Blender, but:
I highly doubt that's how her skeleton was supossed to look like. And yes, I was indeed using the Flip UV feature of Noesis before exporting.
Before I did that, I exported it without that feature, and the skeleton didn't really looked better than the one I have now...
But yeah, I can definitely see the texture mapping now.
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Uhm...anybody can help me with the skeleton there? Pretty please?
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(05-20-2015, 02:30 AM)TrinitroMan Wrote: Uhm...anybody can help me with the skeleton there? Pretty please?
Have you tired moving the skeleton? And does it have any rigging attached to it?
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I have no idea how to do that in Blender, and I don't use any other program than Blender.
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