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06-02-2015, 02:04 AM
(This post was last modified: 06-02-2015, 02:10 AM by Guy.)
Thanked by: Kitsu, Shade, Garamonde, Virt, recme, Lexou Duck, ~DrakoRero~, Shawn, Iceman404, SchAlternate, Chris2Balls [:B], redblueyellow, Konjoey
The hatch on top of the tank looks off since it's rotated w/regards to the rest of the model
but everything else looks plain awesome
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06-03-2015, 12:49 AM
(This post was last modified: 06-03-2015, 12:50 AM by Guy.)
(06-02-2015, 10:18 AM)Kitsu Wrote: The hatch on top of the tank looks off since it's rotated w/regards to the rest of the model
but everything else looks plain awesome
thanks for pointing that out, yea i'm not sure why I did the hatch like that, went back and fixed it up, i'll post the update some other time.
Today's model:
Slippy (Starfox)
Figure my biggest problem is getting faster about making models, I don't do enough of it at the moment.
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Really nice work. Keep it up.
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I have a soft spot for low-poly pixel models, I love your use of vibrant colors as well. Something seems off about the tank, but it's probably what Kitsu said. Excelent work! Are the textures original?
I like how your textures are very toonish/colored lightly, it brings out details of other parts of the model
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05-20-2016, 07:19 AM
(This post was last modified: 05-20-2016, 07:19 AM by Guy.)
Finally back to post some more, it's been a long time coming!
Recently my artistic drive has been higher than ever, I started this the other night, hoping to get it textured and finished pretty soon here.
Scene is at 1,414 Triangles.
thank you for your comments guys, it helps motivate me!
These are great! I really love the Mother 3 stuff! You should submit!
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Just about done with these guys, have to unwrap/texture Venusaur and setup a small background and I can call it good.
(05-20-2016, 10:29 AM)Ton Wrote: These are great! I really love the Mother 3 stuff! You should submit!
Thanks, I may just do that, got a couple other M3 models I never posted as well.
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05-21-2016, 09:37 AM
(This post was last modified: 05-21-2016, 09:39 AM by Khyze.)
(05-21-2016, 06:19 AM)Guy Wrote: Just about done with these guys, have to unwrap/texture Venusaur and setup a small background and I can call it good.
http://i.imgur.com/agQAQol.png
http://i.imgur.com/8NyWgV5.png Wow, both looks awesome *-* I would like to know how many Vertex, Poly, Faces, whatever have those Models
Some observations:
-The Trainers face looks weird on the front (A little bit Fat), pretty sure near where the Shadow begins.
-The Trainers Cap looks a little boxy, if you want to modify the face, then the Cap should have almost the same coords
-Pikachu face looks to tiny on Front.
Well, those observations just work for the Front, on the Side pic it looks perfect, but when i check back the Front pic it looks weird, but anyway they look awesome (On the side e.e)
Btw, he is Red right?
P You gave me too much inspiration, thanks
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(05-21-2016, 09:37 AM)Khyze Wrote: (05-21-2016, 06:19 AM)Guy Wrote: Just about done with these guys, have to unwrap/texture Venusaur and setup a small background and I can call it good.
http://i.imgur.com/agQAQol.png
http://i.imgur.com/8NyWgV5.png Wow, both looks awesome *-* I would like to know how many Vertex, Poly, Faces, whatever have those Models
Some observations:
-The Trainers face looks weird on the front (A little bit Fat), pretty sure near where the Shadow begins.
-The Trainers Cap looks a little boxy, if you want to modify the face, then the Cap should have almost the same coords
-Pikachu face looks to tiny on Front.
Well, those observations just work for the Front, on the Side pic it looks perfect, but when i check back the Front pic it looks weird, but anyway they look awesome (On the side e.e)
Btw, he is Red right?
P You gave me too much inspiration, thanks
Thanks for your input, yep that's Red, and glad to hear it's inspiring to you, makes me happy to know that.
Red's triangle/polygon count is 448.
Pikachu's tri/poly count is 216.
Venusaur's tri/poly count is 604.
Also I fixed Pikachu, realized he looked really skinny + strange proportions, went with the classic fatter pikachu.
I'll have to make Red's eyes bigger on the texture itself, and squeeze the face in a little bit, the smaller eyes make his face look much fatter/larger than it is, like you said.
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Alrighty! feels good to have this one done, I'll try to continue to post more, I can't guarantee when however.
The scene itself is based off another artist' picture, which Is what inspired me to make this whole thing.
Original Image Reference: 塩だれ沢
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(05-23-2016, 08:26 AM)Guy Wrote: Alrighty! feels good to have this one done, I'll try to continue to post more, I can't guarantee when however.
The scene itself is based off another artist' picture, which Is what inspired me to make this whole thing.
Original Image Reference: 塩だれ沢 Ok, it looks perfect o.o i guess if you jump some frames it looks like sprites or pixel art o.o
If you want to create few more Pokemon, let me know, i had this proyect:
http://i.imgur.com/Mg5yCCu.png
Is a copy of a game by another fan called Pokemon Generation (Which is canceled btw, that is why i want to make it)
Im using Game Maker Studio, which 3D is a little slow, i made it with Pokemon X and Y Models. which Pikachu has 2710 Vertex and the trainer (Calem) has 3505 Vertex
The game goes fine 60 fps, but the Model Loading takes a few minutes (I can just ignore it), but with more Pokemon is going to take a while, if you are going to make some more just let me know to use them (Of course, if you are willing to share them )
And if you could animate them everything would be perfect (My animations arent that good)
Which program do you use? Anyway, ill look into your future submissions
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(05-23-2016, 04:26 PM)Khyze Wrote: Ok, it looks perfect o.o i guess if you jump some frames it looks like sprites or pixel art o.o
If you want to create few more Pokemon, let me know, i had this proyect:
http://i.imgur.com/Mg5yCCu.png
Is a copy of a game by another fan called Pokemon Generation (Which is canceled btw, that is why i want to make it)
Im using Game Maker Studio, which 3D is a little slow, i made it with Pokemon X and Y Models. which Pikachu has 2710 Vertex and the trainer (Calem) has 3505 Vertex
The game goes fine 60 fps, but the Model Loading takes a few minutes (I can just ignore it), but with more Pokemon is going to take a while, if you are going to make some more just let me know to use them (Of course, if you are willing to share them )
And if you could animate them everything would be perfect (My animations arent that good) Which program do you use? Anyway, ill look into your future submissions
I use Blender for all of my 3D modelling.
I actually did quite a few pokemon models for Pokemon Generations:
Nah i'm not interested in doing modelling for free anymore, only as hobby or commission, but I wish you luck.
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