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Shantae: Half-Genie Hero Demo
#1
I am new to ripping, and this is my first post.

Being a backer of Shantae: Half-Genie Hero, I was given a code to the early access demo on Steam. Seeing that the data is held in .pak files, I used a program I got from from Xentax and saw that the sprites are stored in the .anb format. I then used Daxar's program wfLZEx and got all the sprites. I submitted them, but they were rejected because "These sprites have been incorrectly ripped and each sprite has additional pixels duplicated on each edge of the image." What exactly did I do wrong?
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#2
Hey there!

There's a new version of the program that I released that fixes all kinds of problems. You PM'ed me before about it, but I couldn't reply (as your current account settings don't allow you to accept incoming PM's), and I eventually gave up trying to contact you after multiple attempts failed. Here's my reply:

kraahkan Wrote:Hello.

I submitted a sheet for the demo of Shantae: Half-Genie Hero using wfLZEx and it got rejected because of eaxtra pixels around the edges. THey told me to ask you if there was a newer version of the program. Is there? They said there was.

Yes there is! My bad for not posting it on the forums earlier. Here you go:
https://dl.dropboxusercontent.com/u/3181...fLZEx2.zip

This one has quite a few changes, such as automatically piecing into spritesheets, fixing the extra pixels around the edges, rounding errors, that sort of thing. If it doesn't work or something comes out funky, let me know, since the anb format may have changed slightly from DuckTales to Half Genie Hero.

Cheers,
Daxar
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#3
Thank you. I was unaware of my PM settings, by the way. I'm still relatively new here. I'll try this.

EDIT: Oh, this one even makes a sheet for you. Here's a link to an extracted sheet, in case anyone can tell me if it's good enough.
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#4
Yep, that's perfectly acceptable Smile
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#5
All right, thank you.

On a slightly related note, the .pak files also contain .pfb files. These have names such as "fx_enemy_crab.pfb." What are these? There are some in the shantae.pak file named "fx_shantae_jammies.pfb" and "fx_shantae_patty.pfb." The final game was mentioned to have alternate costumes for Shantae, such as her pajamas and a Patricia Wagon uniform. Do these modify the existing sprites with additional sprite data? And would it be possible to rip it?
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#6
(07-12-2015, 06:39 PM)kraahkan Wrote: All right, thank you.

On a slightly related note, the .pak files also contain .pfb files. These have names such as "fx_enemy_crab.pfb." What are these? There are some in the shantae.pak file named "fx_shantae_jammies.pfb" and "fx_shantae_patty.pfb." The final game was mentioned to have alternate costumes for Shantae, such as her pajamas and a Patricia Wagon uniform. Do these modify the existing sprites with additional sprite data? And would it be possible to rip it?
Sounds like those might be for particle data, actually. Doesn't sound too important to figure out, especially if it doesn't have any image data in it... but that's just me speaking. The alternate costumes, I would imagine, aren't able to be ripped until the full game releases.
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#7
There are .pfb files in other WayForward titles also, and as far as I can tell Random Talking Bush is correct. The one I have here from DuckTales looks like it doesn't have much of any image data inside (if it does, it's negligible), and includes lots of references to external .tex files, where the actual image data for particles is stored.

If Half Genie Hero has any .tex files, you can extract them with the shantae_tex program here, which will spit out the images you're interested in. Chances are they're just particles, however, and not alternate costumes.
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