04-27-2016, 02:50 PM
For anybody still visiting this topic, have a new batch! Had to remove one old course from the servers, since I wouldn't have fit the limit otherwise.
WARNING!! The following courses are recommended only for the very expert... or the very brave.
1. Drip-Dry Tunnels [SMW] (555E-0000-022D-B68E)
It's a cave junction stage, and it's got two floors to traverse. Not much to stand in your way yet, so this should be a safe one. Contains a check-point and a mini-boss.
2. Shell-Chip Outpost [SMB3] (53DE-0000-022D-B7EE)
"It occurs to me, the airship setting can double as a wharf/mill setting if you play your cards right." And thus, this airship/undersea stage was born. One half is set in the aforementioned wharf, and another in the deep sea below. Hope you brought some Fire Flowers for the ride. Contains a check-point.
3. Jungle Jammin' [SMW] (44BD-0000-022D-B8D0)
Trying to make a jungle-like stage with the overworld setting, on the other hand, is much harder than it seems. This is one of the longer stages in the batch, and it's got enemy troops at every turn. Caution advised. Contains a check-point.
4. Turbine Tower [SMB] (247F-0000-022D-BBF5)
"...Look, Daisy... dear... I appreciate that you risked your life infiltrating this fortress to save me and all, yes... but you REALLY didn't need to steal that Goomba's footwear."
"He kept yappin' on how all those people votin' for me on the Smash Ballot had to be offa their rocker. Jerk had it comin'."
Ladies and germs, it's party time. We join an unlikely heroine(Daisy) as she storms this heavily fortified castle/airship combo where Peach is held captive(Again, yes.). It's a crazy stage with fire and stone below, and steel and artillery above.
It's also the stage where I somehow unconsciously aimed for an Expert/SUPER Expert difficulty. From the abundance of Bill Blasters lining up the place to the Koopa Brigade guarding it up in full force, this is one mean tower. Plenty of points where you need to look ahead instead of bombrushing. Trying to score that world record? Good luck.
As you might guess by the opening caption, this is also a Mystery Mushroom course, and a double one at that. Our spunky redhead Daisy opens up the first half, while fair Toadstool takes on the second half. These princesses save themselves, baby!
Until I do get that course limit bumped up, I'm probably going to have to take some courses offline for the next batches. Until then, see ya next time!
WARNING!! The following courses are recommended only for the very expert... or the very brave.
1. Drip-Dry Tunnels [SMW] (555E-0000-022D-B68E)
It's a cave junction stage, and it's got two floors to traverse. Not much to stand in your way yet, so this should be a safe one. Contains a check-point and a mini-boss.
2. Shell-Chip Outpost [SMB3] (53DE-0000-022D-B7EE)
"It occurs to me, the airship setting can double as a wharf/mill setting if you play your cards right." And thus, this airship/undersea stage was born. One half is set in the aforementioned wharf, and another in the deep sea below. Hope you brought some Fire Flowers for the ride. Contains a check-point.
3. Jungle Jammin' [SMW] (44BD-0000-022D-B8D0)
Trying to make a jungle-like stage with the overworld setting, on the other hand, is much harder than it seems. This is one of the longer stages in the batch, and it's got enemy troops at every turn. Caution advised. Contains a check-point.
4. Turbine Tower [SMB] (247F-0000-022D-BBF5)
"...Look, Daisy... dear... I appreciate that you risked your life infiltrating this fortress to save me and all, yes... but you REALLY didn't need to steal that Goomba's footwear."
"He kept yappin' on how all those people votin' for me on the Smash Ballot had to be offa their rocker. Jerk had it comin'."
Ladies and germs, it's party time. We join an unlikely heroine(Daisy) as she storms this heavily fortified castle/airship combo where Peach is held captive(Again, yes.). It's a crazy stage with fire and stone below, and steel and artillery above.
It's also the stage where I somehow unconsciously aimed for an Expert/SUPER Expert difficulty. From the abundance of Bill Blasters lining up the place to the Koopa Brigade guarding it up in full force, this is one mean tower. Plenty of points where you need to look ahead instead of bombrushing. Trying to score that world record? Good luck.
As you might guess by the opening caption, this is also a Mystery Mushroom course, and a double one at that. Our spunky redhead Daisy opens up the first half, while fair Toadstool takes on the second half. These princesses save themselves, baby!
Until I do get that course limit bumped up, I'm probably going to have to take some courses offline for the next batches. Until then, see ya next time!