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UNDERTALE
(11-04-2015, 05:26 PM)MotorRoach Wrote: I like the game. I only wish the Genocide run wasn't so easy, but the game is still definitely worth checking out.

That's a humble brag right there, because in my book Genocide is only for people who have balls of steel.

I do know what you mean though:
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(11-04-2015, 06:24 PM)TomGuycott Wrote:
(11-04-2015, 05:26 PM)MotorRoach Wrote: I like the game. I only wish the Genocide run wasn't so easy, but the game is still definitely worth checking out.

That's a humble brag right there, because in my book Genocide is only for people who have balls of steel.

I do know what you mean though:

really, dude? that easy-peasy run? that's for baby bones.

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(11-04-2015, 03:23 PM)Kosheh Wrote: you're sounding a bit like Koh right now before he purchased Undertale, dolph. lol did you guys say the same thing when Shovel Knight came out?
It's actually not a bad game - I'm getting the vibe that you don't like the game because it's liked by a majority of people and that majority happens to be a group full of idiots. Every fandom is shit, and if you're gonna judge a game by something like that you might want to reconsider using the Internet.  
Actually, if you like Earthbound for its quirkiness, you'll probably love the absolute everloving shit out of Undertale, as the game has that same kind of witty writing and the same kind of dark turn that Earthbound games had. In fact I'd say that it's probably more interesting than Earthbound as the game puts a very unique spin on battles, and has you make some hard choices based on them. If you cleared it like you would Earthbound, the game scolds you for doing so. The fact that you have to strategically play through battles by sparing characters for a "good" ending actually adds a puzzle-game element to battles (albeit a really weak one; each battle becomes challenging as you have to find a creative way to end the battle through nonviolent means without fleeing)

Funny that you mentioned Shovel Knight, as I did look forward to it and have the PSN version. It's a modern 8-bit game done right.
Though I did say earlier I will try Undertale out later on. Probably will wait for a Steam sale.

I did avoided FNAF because it got over-hyped. And after seeing Rooster Teeth's let's plays. It's just a generic jumpscare clone of Night Trap.

And about that 700 Club nonsense. Apparently it was all a prank email from this guy, just to troll everyone.
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My friend got me the game and I'm enjoying it so far.
Did spoil the final bosses before I got it, because I don't really care. I'm loving the tunes.
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Steam Train. Good game. "Can you make an RPG that only needs you to be LVL1?" They did it. Good story, humor, love. surprise ending. #DaRealMother4
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There're plenty of RPGs that exist that can be beaten at level 1, lol. Kingdom Hearts games are popular examples.
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Pokemon if you wanted to use FEAR I guess lol
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Okay, I just finished the True Pacifist run.

I still like the neutral final boss way more than the True Pacifist one.

I'm not going to do a Genocide run, because I don't feel like it. I have the sadism to do it, just not the motivation.
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I haven't played Undertale and I saw that it was getting Five Nights at Freddie's/Steven Universe levels of fandom and it was really turning me off of the game, because Those people are insane.

But I started watching videos on it and reviews, and then playthroughs, and I'm ready to call the game what it is: A masterpiece. It takes everything you know about RPG conventions and it plays with them. It defies expectation, it warps gameplay mechanics to keep you guessing and laughing, it has characters who are all bright and colorful and interesting and unforgettable, and it has weight to it. It's Don Bluth-ian to a point; It's cutesy and well made, but not afraid to shy away from some very dark themes and ideas.

While Earthbound (And Mother 3) played around within the confines of a jRPG, Undertale breaks through the confines when it suits its purpose in order to shock the player. It's brilliant watching Papyrus's "bullet hell" screen expand as your little heart leaps over the bones. It's clever, it's unexpected, and it destroys the preconception of what an RPG needs to be. Anyone who is still waffling should look up the segment of the game in the snow town. The whole bit is so well-written and funny that it just left me feeling inadequate.

Undertale succeeds where many Earthbound-inspired games have failed. When "Citizens of Earth" came out, people were hailing it as the next Earthbound. It was funny, quirky, had a silly story, etc. But CoE missed one vital thing that made it feel empty and artificial: The heart. Undertale is so overflowing with love for its player, its characters, and for video games in general, that it's no wonder that people are flocking to this thing in droves. Give it a shot. It's the Mother game for a new generation, and a very tough act to follow for video games in general.
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(11-10-2015, 10:51 AM)Ton Wrote: I haven't played Undertale and I saw that it was getting Five Nights at Freddie's/Steven Universe levels of fandom and it was really turning me off of the game, because Those people are insane.

But I started watching videos on it and reviews, and then playthroughs, and I'm ready to call the game what it is: A masterpiece. It takes everything you know about RPG conventions and it plays with them. It defies expectation, it warps gameplay mechanics to keep you guessing and laughing, it has characters who are all bright and colorful and interesting and unforgettable, and it has weight to it. It's Don Bluth-ian to a point; It's cutesy and well made, but not afraid to shy away from some very dark themes and ideas.

While Earthbound (And Mother 3) played around within the confines of a jRPG, Undertale breaks through the confines when it suits its purpose in order to shock the player. It's brilliant watching Papyrus's "bullet hell" screen expand as your little heart leaps over the bones. It's clever, it's unexpected, and it destroys the preconception of what an RPG needs to be. Anyone who is still waffling should look up the segment of the game in the snow town. The whole bit is so well-written and funny that it just left me feeling inadequate.

Undertale succeeds where many Earthbound-inspired games have failed. When "Citizens of Earth" came out, people were hailing it as the next Earthbound. It was funny, quirky, had a silly story, etc. But CoE missed one vital thing that made it feel empty and artificial: The heart. Undertale is so overflowing with love for its player, its characters, and for video games in general, that it's no wonder that people are flocking to this thing in droves. Give it a shot. It's the Mother game for a new generation, and a very tough act to follow for video games in general.
This just sounds a lot like my post, with a lot more words. Not to take away from what you said. I think that's genuinely the epitome of how everyone feels. Mother 4 being a free game has a tough act to follow and if it delivers something about how people perceive RPG's and games in general is going to shift again because it's going to take this kind of RPG and get peoples attention. Hopefully the right people attention. UNDERTALE, to me sounds like classic segway to Earthbound Generations. How fast do you think Nintendo can or would throw money at this game for remakes and ports?
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(11-10-2015, 10:51 AM)Ton Wrote: I haven't played Undertale and I saw that it was getting Five Nights at Freddie's/Steven Universe levels of fandom and it was really turning me off of the game, because Those people are insane.

But I started watching videos on it and reviews, and then playthroughs, and I'm ready to call the game what it is: A masterpiece. It takes everything you know about RPG conventions and it plays with them. It defies expectation, it warps gameplay mechanics to keep you guessing and laughing, it has characters who are all bright and colorful and interesting and unforgettable, and it has weight to it. It's Don Bluth-ian to a point; It's cutesy and well made, but not afraid to shy away from some very dark themes and ideas.

While Earthbound (And Mother 3) played around within the confines of a jRPG, Undertale breaks through the confines when it suits its purpose in order to shock the player. It's brilliant watching Papyrus's "bullet hell" screen expand as your little heart leaps over the bones. It's clever, it's unexpected, and it destroys the preconception of what an RPG needs to be. Anyone who is still waffling should look up the segment of the game in the snow town. The whole bit is so well-written and funny that it just left me feeling inadequate.

Undertale succeeds where many Earthbound-inspired games have failed. When "Citizens of Earth" came out, people were hailing it as the next Earthbound. It was funny, quirky, had a silly story, etc. But CoE missed one vital thing that made it feel empty and artificial: The heart. Undertale is so overflowing with love for its player, its characters, and for video games in general, that it's no wonder that people are flocking to this thing in droves. Give it a shot. It's the Mother game for a new generation, and a very tough act to follow for video games in general.

^ This post right here. Just, this. Thank you. This is probably the best review for a game without having played it I've ever seen.

As I was discussing with a couple friends earlier, what makes me fucking angry is how shitty-ass fandoms tend to drive people away from things. Genuinely good things that they could get really into, but they either let the fans' manchildish behavior over the content in question leave a bad impression on them, or the overbearing hype makes people sick of seeing it and not want to bother.

It's a crying shame because in certain cases, such as SU, it causes the content to lose support. People look at the actions of the fanbase, they use it as a token to judge the content (because surely if so many awful people like a thing it must be awful in itself, right?????), are convinced not to give it a fair chance and finally, form prejudice against all fans including the actual good ones.

In Undertale's case, it mainly seems to be the relentless hype driving people away which sucks balls because it's a really well-crafted game that I feel is pretty widely-appealing. I can understand how seeing it everywhere can deplete it of its novelty and impact, but... I would just appreciate if people who are on the fence with trying the game due to that to consider giving it a chance once the burning hype flames start dying down. It would be really unfortunate for people to miss out on a potentially moving experience that they could rave to their friends about just because other people soiled it for them.

(Mighty Jetters actually posts a serious discussion post in game discussion??? woah)
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"This game is cool"
"But the graphics suck and the music is all weird. I don't give a shit about this game. This game stinks."
(10 years pass)
"OH MAN EARTHBOUND IS SO GOOD"

Hype is a key factor in game business. I think that even if you spend millions in an ad campaign, the most appealing and influential way is still the word of mouth, and thanks to the internet, word of mouth is now much broader and effective.

This however causes all kinds of people to like a X game that is good, but ends up ruined by the fanbase.

I guess once a fanbase is formed, they tend to act isolated from the rest, making references only a person who played can understand, and simply put, it scares newcomers away because of that behaviour. We've learned that we should be wary of the trends and shouldn't take everything the media shows as "good", but we also need to learn that not everything is inherently bad, either.

It's wise to get the game and play it, without outside influence. Grab it and play it. Forget the fanbase, forget everything. Ultimately, it's just YOUR point of view that counts. It's better than parrotying others' reviews without even touching the subject, at least.
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The problem is that the game is spoiler heavy, that you need to experience it yourself from start to finish to understand its charm. But I couldn't simply trust the graphics alone and people can tell me to give it a shot, but different people have diffferent tastes, so to pay 10 euros for a shot in the dark didn't seem worth it for me. It's only because I spoiled myself and that my friend bought the game for me that I gave it a chance.
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Isn't all this what I said a few pages back? Lol. At least you guys finally understand what I was saying.

I personally wouldn't call this game a masterpiece; it's a good game, but it hasn't done anything we've not seen done before, nor is the game itself all that deep. It's sort of like a Red Mage of gaming; it combines several different genres (Bullet Hell, RPG, Puzzle-solving as the primary components) into one, but doesn't thrive with any of them. It just gives you a low-to-moderate dose of each. The writing and characters is where it shines, but there are plenty of other games that have that going on for them, as well as a deeper gaming experience.

Evoland does the same thing, but with even more genres. And when I get my hands on Evoland 2, I expect the exact same Red Mage style gameplay.
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Part 1 of my Undertale review:

http://general-geekery.blogspot.com/2015...rtale.html
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