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[TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts!
I guess I should ask for help with a game, klonoa beach volleyball, rmthe magic I'd isin't easily found at all and I don't seem to understand the whole byte order or how to know if it goes by 4bytes,8bytes or vice versa. I would really appreciate if I could possibly get a bit of help? I've also been trying to pull from klonoa 2 and the scripts already existing don't do well, If at most for this one I'd like to edit the one that exports them from the bin file to .3ds files and make sure it won't garbled it break any of the models. (i just noticed the thread about bytes and stuff below this one xD)
Also known as Aishi.
Agent 3, you may be an annoying dark souls incarnation of a boss but i swear to all things holy and graceful i love you, you edgy son of a blowfish!
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what if the idstring "♣" (in DOS/IBM-ASCII (OEM))
IF WINDOWS (ANSI) the idstring just ... or blank
the 4 bit show 05 00 01 00
there is the ss https://drive.google.com/open?id=1YoztpF...HP0no84eUr
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(07-04-2018, 02:07 AM)zenix Wrote: what if the idstring "♣" (in DOS/IBM-ASCII (OEM))
IF WINDOWS (ANSI) the idstring just ... or blank
the 4 bit show 05 00 01 00
there is the ss https://drive.google.com/open?id=1YoztpF...HP0no84eUr

You should be regular ASCII, not DOS. Upload a file sample.
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After using the script and extracting the files from Persona Q they are all in format I don't know how to open such as .bam and .acb, Is there a way to open these files?
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I am trying to create a .bms script for .KP3 archives found within the PS3 version of The Legend of Spyro: Dawn of the Dragon, but I'm struggling to find anything resembling a header for the magic ID. I'm pretty sure it's in Big Endian format, but after figuring that out, I can't see anything that might be a header.

I'm pretty new at this so it's possible I'm overlooking something. I'll share a sample file with some printable text (most files actually seem to decode into entirely unprintable text though). Any guidance in the right direction is appreciated.

https://drive.google.com/open?id=1peZ_bB...ycwvXrfBgr
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I'm having trouble trying to create a script for Tornado Outbreak's .bgw files. Are there any tips on how I should create a quickbms script for extracting Tornado Outbreak's .bgw files?
I'm addicted to playing Tornado Outbreak. Cute 
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(11-15-2015, 03:47 PM)ThatTrueStruggle Wrote: QuickBMS Script Listing

Do I copy a script and paste them in Notepad and save them as a .bms file?

(01-01-2019, 02:49 AM)ItsMeGamerAndBFDIer7 Wrote:
(11-15-2015, 03:47 PM)ThatTrueStruggle Wrote: QuickBMS Script Listing

Do I copy a script and paste them in Notepad and save them as a .bms file?
OK, I think I found my answer: Yes.
I do stuff.
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Hello. I want edit a switch game and I must edit a .tzip file. I've success to compress the .tzip to .narc file (with a script on the topic), but I don't know how I can convert the .narc file to .tzip . I've try to create the script and search on internet , but I found nothing.

Someone can help me please?
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(11-15-2015, 02:38 AM)ThatTrueStruggle Wrote: Download a Hex Editor, and get the sample file that we'll be working on in this tutorial

Hello,
I'm going to write a script that extracts 3D models of vehicles along with textures/materials from *.GRP archives of Lada Racing Club. That will be my first experience of writing QuickBMS scripts, so I need some help.

The first bytes of each file are GRP0. There are several readable words (e.g. gazel_pas_traffic_model, gazel_pas_texture, PNYD_LOD0, ...), so I can guess that it's an archive with geometry&materials.

To figure out what a data type there is, I need to pass your tutorial, but your KYP file isn't accessible anymore. Can you re-upload it? Thanks in advance!

P.S. Here's a link to all files that I need to extract: https://drive.google.com/file/d/1hBhes1k...zZfIQQ2Sh/
And screenshot of GRP file in hex-editor:
   
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I am trying to extract the .gam file of Pac-Man and the Ghostly Adevntures. Can someone help?
I do stuff.
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(03-22-2019, 07:00 PM)ItsMeGamerAndBFDIer7 Wrote: I am trying to extract the .gam file of Pac-Man and the Ghostly Adevntures. Can someone help?

Upload a sample archive here so we can help you!
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(03-22-2019, 11:22 PM)Pingu! Wrote:
(03-22-2019, 07:00 PM)ItsMeGamerAndBFDIer7 Wrote: I am trying to extract the .gam file of Pac-Man and the Ghostly Adevntures. Can someone help?

Upload a sample archive here so we can help you!

I don't think I can, because it's like 9 MB...
I do stuff.
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Hi guys, not sure if anyone can help me but how can you make a BMS script if you can't see the Header in the HEX editor?

As in the characters are all 00 00 00 00 and the text is just ..... on the right.
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Do you know if rkv is possible? I've tried some rkv bms scripts don't work with ty the tasmanian tiger series 1 threw 3. Even, on ps2, gamecube, and steam. I havent had much like getting a working script XD
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A bunch of the BMS scripts on the first page lead to 404s. Can someone update that?

Also I'm looking to extract some pkg files as seen here. Can someone either write a script to open it up or look over my files and give me advice on how to open them?
https://drive.google.com/open?id=1_Tu_Dt...U34vbhLNTz
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