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Sonic the Hedgehog Games Model Ripping
#16
(11-24-2015, 05:15 PM)Yarcaz Wrote:
(11-23-2015, 11:06 PM)JaysonJeanChannel Wrote: I'm pretty sure Sonic Boom will be hard to rip from considering that it's in a different game engine.
But they manage to rip a few...

You are absolutely right, but hopefully we will be able to get past the game engine and be able to rip more models! Big Grin

(11-24-2015, 04:19 PM)The 100 Mega Shock! Wrote: Most of these games were made by different people or with formats evolving over console generations...

You are correct. The reason that this thread has been made is so that we can talk about any and all sonic games or games containing sonic content so that we can help one another. Some games haven't even been touched for ripping things from them because they use different formats, etc. And that is exactly where this thread will help with by allowing the community to work together to lean how to hack and rip from all of these games by communicating with one another and putting our heads together.

(11-21-2015, 12:57 PM)SuperTVGRFan18496 Wrote: Sonic Dash and Sonic Runners is powered by Unity.

Yes, but is Sonic Dash 2: Sonic boom, Sonic Jump, and Sonic Jump Fever powered by unity?

Oh Yea.
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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#17
Huh, I thought that the megadrive for sonic generations was only on the PS3 and Xbox 360. We know that ti was removed for the PC version of Sonic Generations, but it seems that it is still in the files somewhat because I found these models:
It is quite cool actually. I actually found this by de-compiling the bb.cpk, bb2.cpk, and bb3.cpk files, and then de-compiling all the .ar files and ended up finding it by accident.
(Also, .... sooooo many files! My brain hurts!)
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#18
(11-24-2015, 05:15 PM)Yarcaz Wrote: Yes, but is Sonic Dash 2: Sonic boom, Sonic Jump, and Sonic Jump Fever powered by unity?

Those games are all powered by Unity as far as I know.
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#19
(11-26-2015, 04:49 PM)Kawasuzu Wrote:
(11-24-2015, 05:15 PM)Yarcaz Wrote: Yes, but is Sonic Dash 2: Sonic boom, Sonic Jump, and Sonic Jump Fever powered by unity?

Those games are all powered by Unity as far as I know.

ok, thanks!
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#20
And as far as I know, Sonic Jump and Sonic Jump Fever use pre-rendered sprites.
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#21
About the rare game I mentioned earlier, Sonic at the Olympic Winter Games, I have it, if anyone wants to tackle it. It has data in .sca files, but you might need to install it to a device first and then rip the files from the device.
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#22
(11-27-2015, 09:26 PM)TeridaxXD001 Wrote: About the rare game I mentioned earlier, Sonic at the Olympic Winter Games, I have it, if anyone wants to tackle it. It has data in .sca files, but you might need to install it to a device first and then rip the files from the device.

That could be amazing, now if only we could copy the entire game's files and put it on somewhere for us to download and then we could start de-compiling it and extracting/converting the models and upload them to themodelresource.

(11-27-2015, 06:28 PM)Kawasuzu Wrote: And as far as I know, Sonic Jump and Sonic Jump Fever use pre-rendered sprites.

Hmm, then I might have to remove it from my list, but it still may contain at least 1 or more models somewhere in the files that may not have to do with the characters, so until we can confirm that there are no hidden 3d models, we will still try to look at it.
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#23
I have been having trouble recently, I have been trying to attatch the textures to the models that I have extracted from sonic generations, but I can't seem to make them work properly, and therefore can't upload them to themodelresource yet, they are in .dae files.

If anybody has an idea of what to do let me know, and I will provide screenshots if nessesary.
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#24
For hacking/de-compiling/ripping open sonic generations pc, please go to this page:

3 useful Programs that are listed there (and more):

QuickBMS:
QuickBMS is used to extract CPK files (*.cpk) from the disk and sound folders of Sonic Generations.
CPKREDIR:
CPKREDIR by Korama, a Tech Member of Sonic Retro, is a DLL that intercepts attempts by Sonic Generations to read files within a CPK archive.
Generations Archive Editor:
MainMemory, also a Tech Member of Sonic Retro, has adapted his SADXsndSharp tool to work with Generations' .ar.** files and its stage .pfd files.
SonicGLVL:
Dario FF, another Tech Member, has created a level editing and importing program called SonicGLVL, available for download here. This allows users to create and remove objects, as well as to import Ogre .scene files into Sonic Generations to use as level geometry.

While actually using the Generations Archive editor I ran into a problem with one particular file [So I created a README.txt file explaining what exactly happened] (see below):

If you see this, do any of you understand it, or what went wrong?
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#25
(11-30-2015, 11:49 AM)Yarcaz Wrote: For hacking/de-compiling/ripping open sonic generations pc, please go to this page:

3 useful Programs that are listed there (and more):

QuickBMS:
QuickBMS is used to extract CPK files (*.cpk) from the disk and sound folders of Sonic Generations.
CPKREDIR:
CPKREDIR by Korama, a Tech Member of Sonic Retro, is a DLL that intercepts attempts by Sonic Generations to read files within a CPK archive.
Generations Archive Editor:
MainMemory, also a Tech Member of Sonic Retro, has adapted his SADXsndSharp tool to work with Generations' .ar.** files and its stage .pfd files.
SonicGLVL:
Dario FF, another Tech Member, has created a level editing and importing program called SonicGLVL, available for download here. This allows users to create and remove objects, as well as to import Ogre .scene files into Sonic Generations to use as level geometry.

While actually using the Generations Archive editor I ran into a problem with one particular file [So I created a README.txt file explaining what exactly happened] (see below):

If you see this, do any of you understand it, or what went wrong?
The error is talking about illegal characters in the filename, so try renaming it to something else. Tongue
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#26
(11-30-2015, 12:05 PM)ThatTrueStruggle Wrote:
(11-30-2015, 11:49 AM)Yarcaz Wrote: For hacking/de-compiling/ripping open sonic generations pc, please go to this page:

3 useful Programs that are listed there (and more):

QuickBMS:
QuickBMS is used to extract CPK files (*.cpk) from the disk and sound folders of Sonic Generations.
CPKREDIR:
CPKREDIR by Korama, a Tech Member of Sonic Retro, is a DLL that intercepts attempts by Sonic Generations to read files within a CPK archive.
Generations Archive Editor:
MainMemory, also a Tech Member of Sonic Retro, has adapted his SADXsndSharp tool to work with Generations' .ar.** files and its stage .pfd files.
SonicGLVL:
Dario FF, another Tech Member, has created a level editing and importing program called SonicGLVL, available for download here. This allows users to create and remove objects, as well as to import Ogre .scene files into Sonic Generations to use as level geometry.

While actually using the Generations Archive editor I ran into a problem with one particular file [So I created a README.txt file explaining what exactly happened] (see below):

If you see this, do any of you understand it, or what went wrong?
The error is talking about illegal characters in the filename, so try renaming it to something else. Tongue

OK, Thank you so much! Big Grin
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#27
Oh dear, I seem to be having problems exporting the .model files of the bosses from sonic generations like the time eater, the death egg robot, perfect chaos, and the egg dragoon.

Every time I try to use Sonic GLvl on these files it just crashes.


Here is what I was able to gather on the problems based off of when I tried to rip the time eater, so maybe someone can help me by looking at the code below?
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#28
Sonic - Dash:
Eggman & Eggmobile. .PSK format[ No Skeleton ] // Noesis has this thing about duplicating a mesh when exported as .OBJ!

The textures are in .PVR. Gonna need TexturePacker to extract the .PVR's. Literally none of the other models work with Noesis, but thought I'd help by uploading this one anyway!


.zip   iOS_SO-D_CHARACTER_Eggman.zip (Size: 350.03 KB / Downloads: 302)
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#29
(12-02-2015, 03:19 PM)Ecelon Wrote: Sonic - Dash:
Eggman & Eggmobile. .PSK format[ No Skeleton ] // Noesis has this thing about duplicating a mesh when exported as .OBJ!

The textures are in .PVR. Gonna need TexturePacker to extract the .PVR's. Literally none of the other models work with Noesis, but thought I'd help by uploading this one anyway!

Great! Even if models aren't fully exported or files de-compiled I highly suggest more of this in the future, because If one of us can't figure out how to do something, another one of us might be able to, or know how to, or figure out how to do it.

I will be sure to look into this file very soon. Thanks for putting it up here!

On a side note I submitted all 23 main Sonic Generations Enemies to themodelresource and am waiting for them to be approved! YAY! Big Grin
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#30
Ugggh, perfect chaos and the time eater (final boss version) causes Sonic GLvl to crash when trying to export their .model files. Help anyone?


Currently in "bpc.ar.00" & "bpc.ar.01" I can't rip the following models: "boss_PerfectChaos_HD" & "Boss_PerfectChaosArm_B_HD" & "Boss_PerfectChaosArm_HD" & "Bpc_obj_tornado".

And when Sonic GLvl tried to convert these .model files into .dae files it always crashes.

and I also have the same problem with/in "blb.ar.00" & "blb.ar.01" for the following models: "Boss_TE_Armup_L_Effect_HD" & "Boss_TE_Armup_R_Effect_HD" & "Boss_TimeEater_HD" & "Boss_TimeEaterSun_HD" & "Boss_TimeEaterSun_Light_HD".

All of these so far are located in bb and are related to bosses.


CAN ANYONE PLEASE HELP ME?!?!?!?!?? I have searched the internet, and to no avail.
"Help me themodelsresource forums, you are my only hope!"
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