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12-08-2015, 09:31 AM
(This post was last modified: 12-25-2015, 08:11 PM by SuperTVGRFan18496.)
I want to My Om Nom Models.
These Models are .msh file format
These Textures are .pvr file format
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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12-10-2015, 05:32 PM
(This post was last modified: 12-10-2015, 05:36 PM by SuperTVGRFan18496.)
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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.PVR isn't super specific.
Photoshop has a plugin to open them.
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(12-10-2015, 06:22 PM)OS-PRIME Wrote: .PVR isn't super specific.
Photoshop has a plugin to open them.
Yea, you can convert them?
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12-13-2015, 09:17 AM
(This post was last modified: 12-13-2015, 03:30 PM by SuperTVGRFan18496.)
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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(12-13-2015, 09:17 AM)SuperTVGRFan18496 Wrote: The Original is see This:
PLZ, I need Rip Them.
https://www.dropbox.com/sh/q4qeafv78nma2...Po9va?dl=0
HELP ME!!!!!!
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Calm down. People arent your ripping slaves, they have lives outsife of the internet.
That said, i might take a look later.
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I NEED MAKING MODEL SCRIPTS!!!!!
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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(12-25-2015, 12:58 PM)SuperTVGRFan18496 Wrote: I NEED MAKING MODEL SCRIPTS!!!!!
Holy shit dude, calm down.
You do know you can make your own script. It's easy.
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Here's the obj for omnom.msh: http://puu.sh/m8CTK.7z
If you want other models converted, you'll have to provide more samples.
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(12-25-2015, 06:57 PM)TGE Wrote: Here's the obj for omnom.msh: http://puu.sh/m8CTK.7z
If you want other models converted, you'll have to provide more samples.
what's download link from .msh converter?
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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I'm not giving you the converter as long as I haven't verified that it works on other msh files.
So as I said, you'll have to provide more samples.
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(12-26-2015, 05:08 AM)TGE Wrote: I'm not giving you the converter as long as I haven't verified that it works on other msh files.
So as I said, you'll have to provide more samples.
I made 2 .msh files
https://www.dropbox.com/sh/8frn7ojgvgtnn...TpeGa?dl=0
https://www.dropbox.com/sh/iwabyzsw9f0d6..._E_va?dl=0
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12-26-2015, 03:43 PM
(This post was last modified: 12-26-2015, 03:53 PM by TGE.)
Okay, I guess the script works for those files too
Code: -- 3ds max maxscript
-- My Om Nom .msh importer
-- By TGE, contact me in case there's any issues ;p
gc()
clearlistener()
fn ReadUShort fstream =
(
return (ReadShort fstream #unsigned)
)
fn ReadULong fstream =
(
return (ReadLong fstream #unsigned)
)
fn ReadUByte fstream =
(
return (ReadByte fstream #unsigned)
)
fn ReadVector2 fstream =
(
return [(ReadFloat fstream), ((ReadFloat fstream) * -1)+1, 0]
)
fn ReadVector3 fstream =
(
return [(ReadFloat fstream), (ReadFloat fstream), (ReadFloat fstream)]
)
fn GetOpenFile =
(
clearlistener()
local fname = getOpenFileName \
caption:"Open Model" \
types:"My Om Nom Model (*.msh)|*.msh" \
historyCategory:"MYOMNOM Object Presets"
if (fname == undefined) then
(
return undefined
)
else
(
local f = fopen fname "rb"
return f
)
)
fn ReadArrayInfo fstream =
(
struct ArrayInfoStruct
(
type,
elementCount,
arrayLength
)
local a = ArrayInfoStruct()
a.type = ReadUShort fstream
fseek fstream 0x5 #seek_cur
a.elementCount = ReadULong fstream
a.arrayLength = ReadULong fstream
return a
)
positionArray = #()
texCoordArray = #()
normalArray = #()
faceArray = #()
file = GetOpenFile()
if (file != undefined) then
(
info = ReadArrayInfo file
for i = 1 to info.elementCount do
(
positionArray[i] = ReadVector3 file
)
info = ReadArrayInfo file
for i = 1 to info.elementCount do
(
texCoordArray[i] = ReadVector2 file
)
info = ReadArrayInfo file
for i = 1 to info.elementCount do
(
normalArray[i] = ReadVector3 file
)
info = ReadArrayInfo file
fseek file info.arrayLength #seek_cur
info = ReadArrayInfo file
fseek file info.arrayLength #seek_cur
subMeshCount = ReadUShort file
fseek file 0x01 #seek_cur
for i = 1 to subMeshCount do
(
info = ReadArrayInfo file
for j = 1 to (info.elementCount / 3) do
(
faces = [(ReadUShort file) + 1, (ReadUShort file) + 1, (ReadUShort file) + 1]
append faceArray [faces[3], faces[2], faces[1]]
)
fseek file 0x07 #seek_cur
)
msh = mesh vertices:positionArray faces:faceArray
msh.numTVerts = positionArray.count
buildTVFaces msh
for j = 1 to texCoordArray.count do setTVert msh j texCoordArray[j]
for j = 1 to faceArray.count do setTVFace msh j faceArray[j]
for j = 1 to msh.numfaces do setFaceSmoothGroup msh j 1
max modify mode
select msh
addmodifier msh (Edit_Normals ()) ui:off
msh.Edit_Normals.MakeExplicit selection:#{1..normalArray.count}
EN_convertVS = msh.Edit_Normals.ConvertVertexSelection
EN_setNormal = msh.Edit_Normals.SetNormal
normID = #{}
for v = 1 to normalArray.count do(
free normID
EN_convertVS #{v} &normID
for id in normID do EN_setNormal id normalArray[v]
)
maxOps.CollapseNodeTo msh 1 true -- Collapse the Edit Normals modifier
)
gc()
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I'm Importing .msh files from My Om Nom on 3ds Max
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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