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I have a bit of MUGEN character experience, so I'll see what I can do. I'm not exactly sure of what to say, but the one MUGEN character I made only had a handful of sprites made, and I needed to make more sprites to make it work. You seem to have a pretty simplistic style, but it's not bad.
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It would help if I knew what I was looking at. If your spritesheet was organised like your attachment I think one would understand a lot better.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanks
For S, am I looking at individual frames of one attack, or a set of different attacks?
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Posts: 82
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Like I said, you might need to make more sprites first to add some fluidity to the animation.
Posts: 3,612
Threads: 81
Joined: Jan 2009
Posts: 3,612
Threads: 81
Joined: Jan 2009
The frames are decent (an overview of your process suggests you work over pre-existing animations), though I think for the animations I posted you could do with an extra frame for build-up. I also found it quite time-consuming to build the animations, to get them centred right and in the right size, etc. Much as you've just started and it's still pretty rough, may I suggest you start putting the frames in a uniform size? It'll help you animate them efficiently in the long run, and you'll save time building the animations.
Keep it up!
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL