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Naruto Mobile Game
#1
Could someone help me "extract" sprites of the new game Naruto? This game: 
I took the file and switched to .zip but has several files there with extension .assets, .bank and others and i can not open them and also because I am very rookie this thing xD. Here is the link to the game with apk extension that I switched to .zip to facilitate some for you guys.

Link: https://mega.nz/#!WMomibbB!u-i7vM0SPlxrrCWW3jzPgUhYb2K4PFWQlZn0oQxHxZE

Sorry my bad english :/
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#2
Images/textures can be extracted using disunity and PVRTexTool. Only issue is that there is some bleeding of the pixels into normally transparent areas.
[Image: d3b7554253.png]
[Image: HcSQAM1.gif]
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#3
The bits that bleed on the alpha mask appear to only coincide with with black (which I assume are transparent) areas on the lower image, and vice versa. When extracted using the mask it should all turn out fine.

Can you tell me where you found those files though? I haven't found them yet, although I found some .tga portraits. The format is weird, Windows Photo Viewer can't open them but IrfanView and GIMP can. Maybe that's normal though, I don't work with .tga often.

[Image: xyMF9gB.png]

I made a GFXtract script to turn them into .png, but I noticed that they have a very slight transparency. Similar to some 3DS files I've seen, each channel only has the upper 4 bits set, the lower 4 are all 0. So the alpha is always F0 instead of FF, but that's the same with R, G, and B as well. I'm pretty sure this isn't intentional, so that means that the palettes are slightly off.
GFXtract can't do this yet but I might add a thing to allow these sort of modifications.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#4
(01-16-2016, 01:23 AM)einstein95 Wrote: Images/textures can be extracted using disunity and PVRTexTool. Only issue is that there is some bleeding of the pixels into normally transparent areas.
[Image: d3b7554253.png]

Hey whenever I use disunity I get class id errors. Do you know to fix that? Would you have to deserialize the asset first?
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#5
(01-16-2016, 02:48 AM)puggsoy Wrote: Can you tell me where you found those files though? I haven't found them yet, although I found some .tga portraits. The format is weird, Windows Photo Viewer can't open them but IrfanView and GIMP can. Maybe that's normal though, I don't work with .tga often.
The files I found are in the bundles folder, you run
Code:
disunity.bat bundle-extract %bundle%
then
Code:
disunity.bat extract %extracted file%

(01-16-2016, 07:27 AM)Anexenaumoon Wrote: Hey whenever I use disunity I get class id errors. Do you know to fix that? Would you have to deserialize the asset first?
Did you extract everything in the zip file to a folder and did you use this release? https://github.com/ata4/disunity/release...v0.4.0.zip
[Image: HcSQAM1.gif]
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#6
How do I open .bin files?
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#7
Heart 
(01-16-2016, 01:23 AM)einstein95 Wrote: Images/textures can be extracted using disunity and PVRTexTool. Only issue is that there is some bleeding of the pixels into normally transparent areas.
[Image: d3b7554253.png]
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#8
iam noob in ripping please if you have all chars sprites or some of them please send it
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