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...That a lot of Ocean's 16-bit games (I.E. Amiga, SNES, VGA DOS) make use of a simple, color gradient background?
I'm not sure if it was because of software limitations, time constraints, or they just thought it was easier to work with, but it's pretty interesting to say the least.
P.S: What's your least favorite Ocean game?
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I don't suppose you could provide examples in screenshots or something.
I'm not sure a lot of us have played a a large quantity of Ocean games.
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01-15-2016, 08:49 AM
(This post was last modified: 01-15-2016, 08:50 AM by DragonDePlatino.)
You mean like in Hudson Hawk, Elf and Dennis the Menace? Ocean Software was a UK-based company, and that's just the style of most older 8-bit and 16-bit British games.
Most British developers got their start on older systems like the C64 and ZX Spectrum, where all-black backgrounds and gradients were very common. But once these companies made the jump to the 16-bit era, they didn't know how to fully utilize the stronger hardware. The result was a lot of games like Robocod, Alfred Chicken and Plok! that had simple backgrounds and short soundtracks.
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01-15-2016, 11:33 AM
(This post was last modified: 01-15-2016, 11:53 AM by Neon Streak.
Edit Reason: Included screenshots as per Jermungandr's request
)
(01-15-2016, 12:02 AM)Jermungandr Wrote: I don't suppose you could provide examples in screenshots or something.
I'm not sure a lot of us have played a a large quantity of Ocean games.
Sure thing! Wait right here...
EDIT: And here we go!
Hudson Hawk (Amiga)
The Addams Family: Pugsley's Scavenger Hunt (SNES)
(Aside from the cutscenes, game over screen, and the Ocean Logo screen, this is the only part of the game that uses a gradient background.)
The Flintstones Movie (SNES)
(This one's a little hard to see, so try watching a playthrough of the game.)
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Stay pony, my friends...
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(01-14-2016, 11:00 PM)Neon Streak Wrote: ...That a lot of Ocean's 16-bit games (I.E. Amiga, SNES, VGA DOS) make use of a simple, color gradient background?
I'm not sure if it was because of software limitations, time constraints, or they just thought it was easier to work with, but it's pretty interesting to say the least.
P.S: What's your least favorite Ocean game?
No offense but you basically just answered your own question. DragonDePlatino gave a pretty solid reply, too.
At a guess gradients were used because they saved time and were relatively easy to pull off, too.
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