Posts: 61
Threads: 4
Joined: Jul 2013
(04-05-2017, 06:36 AM)HaseFX Wrote: I'll try XnConvert and make u know if that is better ^^ Thanks you man ! ( Yes in the script the .dds was selected and for the dds file i just extract them from Link.Tex2.sbfres ^^)
XnConvert works fine but i think it's me the problem because i see only black and blue texture ^^ Thanks you man for helping me and i hope that will help someone else !
I have re extract the Link.tex2.sbfres -> .bfres -> gtx -> dds and it's always black and blue on the XnConvert and on 3DMax the DDS is also select xDD Idk it's broke i think.
you don't need to use the tex2 files, they are just the mipmaps. The correct textures are always labeled tex1.
Posts: 7
Threads: 2
Joined: Apr 2017
I've been using this tool to import into blender
https://github.com/Syroot/io_scene_bfres
And everything works fine except for the Korok faces. I've got the Korok body, but none of the faces will import. Anyone know how to get those?
Posts: 1
Threads: 0
Joined: Apr 2017
Is it possible to replace the textures in Breath of the Wild? I'm not a graphics maniac, but a lot of textures (rock textures for example) are extremely blocky. They look like from the N64 days. It's immersion breaking for me in a way. I want to create more high-res version of the textures and inject them into the game, if it's possible.
Posts: 26
Threads: 7
Joined: Feb 2017
Do any of you here have the OoT 3D or MM 3d skull kid model with UVs and stuff already mapped out?
Posts: 1,674
Threads: 278
Joined: Jun 2008
Okay this is driving me crazy. Can anyone supply me with the model of Wolf Link from Breath of the Wild? PM me maybe?
Posts: 9
Threads: 1
Joined: Jan 2017
04-12-2017, 10:38 AM
Hi hi ! I've found the guardian models ! But there is a problem :
There is only one foot, and it's not assigned with the armature... Look at the image:
Have you ever managed to import it properly ? Or maybe the feet assign with the animation, but I don't know how to extract them, and it only extracts the skeleton.
And also an other small problem, why when I export my object as .FBX in 3dsMax and when I import it in blender, the skeleton is tiny and horizontal and the model is much bigger and vertical ?
Posts: 1
Threads: 0
Joined: Apr 2017
04-17-2017, 04:34 AM
(This post was last modified: 04-17-2017, 04:38 AM by marvelmaster.)
So exporting with 3ds max seems to work properly
(can somebody enhance the Blender Plugin to import bones-.-?)
https://www.youtube.com/watch?v=TRYNPHdglj0
Now somebody make animations available please....
AAANNND
Isnt there a website where we can dump already ripped models?
Posts: 87
Threads: 15
Joined: Feb 2016
Can you give me a copy of the tool you use to rip the 3ds zelda models? I can only find unstable version 0.2 . Meanwhile most of the host sites seem to be gone . :/ An I can't find
N3DSCmbViewer_test9.rar anywhere.
Posts: 98
Threads: 3
Joined: Mar 2015
(04-17-2017, 12:41 PM)dionn1993 Wrote: Can you give me a copy of the tool you use to rip the 3ds zelda models? I can only find unstable version 0.2 . Meanwhile most of the host sites seem to be gone . :/ An I can't find N3DSCmbViewer_test9.rar anywhere.
Well the unstable 0.2.6 is the one I use, likely the one you found.
https://github.com/xdanieldzd/N3DSCmbViewer/releases
Workstation Specs
GFX Card: GeForce RTX 2080 Ti 11GB || Processor: Intel i9-9900k || RAM: 64GB || OS: Windows 10 Pro x64
Storage: 2x 4TB HDD + 3x 1TB HDD + 2x 250GB SSD + 500GB SSD + 500GB M2 NVMe + 1TB M2 SATA
Media Center Specs
GFX Card: GeForce GTX 1080 8GB || Processor: Intel i7-6700 || RAM: 16GB || OS: Windows 10 Pro x64
Storage: 500GB SSD + 1TB HDD + 4TB HDD
Laptop Specs
GFX Card: GeForce GTX 960M 4GB || Processor: Intel i5-6300HQ || RAM: 8GB || OS: Windows 10 Pro x64
Storage: 250GB SSD + 1TB HDD
Posts: 4
Threads: 0
Joined: Feb 2017
04-21-2017, 11:31 AM
(This post was last modified: 04-21-2017, 11:48 AM by AmazonValkyrie.)
Wow, it seems to be taking an absurd amount of time for the ripped models to be posted on the web site. If there's anybody who wouldn't mind possibly PM'ing me a download for a few BotW Gerudo models (namely Urbosa and Buliara) and Gerudo weaponry (Scimitar of the Seven, Urbosa's shield, Gerudo Claymore & Golden bow) I would incredibly appreciate it. I want them for Smash bros model imports so it doesn't matter if there are any oddities with the bones or textures. Thanks in advance if anyone can do this.
Posts: 121
Threads: 11
Joined: Feb 2016
So these are all submitted? can't wait to have them available ^^ Thank for all
Posts: 3
Threads: 0
Joined: Apr 2017
I haven't seen any of these on the website, would it be possible to get just Zelda's blue model (the one with pants) PMed to me?
Posts: 9
Threads: 1
Joined: Mar 2017
(04-24-2017, 04:29 PM)midnight_rocket Wrote: I haven't seen any of these on the website, would it be possible to get just Zelda's blue model (the one with pants) PMed to me?
That model doesn't exist.
Posts: 3
Threads: 0
Joined: Apr 2017
04-24-2017, 07:52 PM
(This post was last modified: 04-24-2017, 08:00 PM by midnight_rocket.)
Oh, what I actually need is her texture. Is that available?
Posts: 9
Threads: 1
Joined: Mar 2017
(04-24-2017, 07:52 PM)midnight_rocket Wrote: Oh, what I actually need is her texture. Is that available?
Texture or model?