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(Another) Zelda Ripping Project!
(04-05-2017, 06:36 AM)HaseFX Wrote: I'll try XnConvert and make u know if that is better ^^ Thanks you man ! ( Yes in the script the .dds was selected and for the dds file i just extract them from Link.Tex2.sbfres ^^)

XnConvert works fine but i think it's me the problem because i see only black and blue texture ^^ Thanks you man for helping me and i hope that will help someone else !

I have re extract the Link.tex2.sbfres -> .bfres -> gtx -> dds and it's always black and blue on the XnConvert and on 3DMax the DDS is also select xDD Idk it's broke i think.

you don't need to use the tex2 files, they are just the mipmaps.  The correct textures are always labeled tex1.
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I've been using this tool to import into blender https://github.com/Syroot/io_scene_bfres
And everything works fine except for the Korok faces. I've got the Korok body, but none of the faces will import. Anyone know how to get those?
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Is it possible to replace the textures in Breath of the Wild? I'm not a graphics maniac, but a lot of textures (rock textures for example) are extremely blocky. They look like from the N64 days. It's immersion breaking for me in a way. I want to create more high-res version of the textures and inject them into the game, if it's possible.
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Do any of you here have the OoT 3D or MM 3d skull kid model with UVs and stuff already mapped out?
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Okay this is driving me crazy. Can anyone supply me with the model of Wolf Link from Breath of the Wild? PM me maybe?
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Shocked 
Hi hi ! I've found the guardian models ! But there is a problem :
There is only one foot, and it's not assigned with the armature... Look at the image:
[Image: 1492011215-captureassupprimmmerguardianno.png]
Have you ever managed to import it properly ? Or maybe the feet assign with the animation, but I don't know how to extract them, and it only extracts the skeleton.


And also an other small problem, why when I export my object as .FBX in 3dsMax and when I import it in blender, the skeleton is tiny and horizontal and the model is much bigger and vertical ?
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So exporting with 3ds max seems to work properly Big Grin
(can somebody enhance the Blender Plugin to import bones-.-?)

https://www.youtube.com/watch?v=TRYNPHdglj0

Now somebody make animations available please....

AAANNND

Isnt there a website where we can dump already ripped models?
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Can you give me a copy of the tool you use to rip the 3ds zelda models? I can only find unstable version 0.2 . Meanwhile most of the host sites seem to be gone . :/ An I can't find N3DSCmbViewer_test9.rar anywhere.
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(04-17-2017, 12:41 PM)dionn1993 Wrote: Can you give me a copy of the tool you use to rip the 3ds zelda models? I can only find unstable version 0.2 . Meanwhile most of the host sites seem to be gone . :/ An I can't find N3DSCmbViewer_test9.rar anywhere.

Well the unstable 0.2.6 is the one I use, likely the one you found. https://github.com/xdanieldzd/N3DSCmbViewer/releases
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Wow, it seems to be taking an absurd amount of time for the ripped models to be posted on the web site. If there's anybody who wouldn't mind possibly PM'ing me a download for a few BotW Gerudo models (namely Urbosa and Buliara) and Gerudo weaponry (Scimitar of the Seven, Urbosa's shield, Gerudo Claymore & Golden bow) I would incredibly appreciate it. I want them for Smash bros model imports so it doesn't matter if there are any oddities with the bones or textures. Thanks in advance if anyone can do this.
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So these are all submitted? can't wait to have them available ^^ Thank for all
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I haven't seen any of these on the website, would it be possible to get just Zelda's blue model (the one with pants) PMed to me? Smile
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(04-24-2017, 04:29 PM)midnight_rocket Wrote: I haven't seen any of these on the website, would it be possible to get just Zelda's blue model (the one with pants) PMed to me? Smile

That model doesn't exist.
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Oh, what I actually need is her texture. Is that available?
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(04-24-2017, 07:52 PM)midnight_rocket Wrote: Oh, what I actually need is her texture. Is that available?

Texture or model?
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