Users browsing this thread: 21 Guest(s)
(Another) Zelda Ripping Project!
(01-12-2021, 03:01 PM)Kold-Virus Wrote: I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please? Very Sad

EDIT: Never mind, I got it Smile

Can't wait for when you grace us with the full game assets!
Reply
Thanked by:
Any news on the AoC files?
Reply
Thanked by:
Expansion pass coming too
Reply
Thanked by:
If you would like to help with a whole bunch of OoT 3D models, I made a new thread that you might be interested in here: https://www.vg-resource.com/thread-38754.html
Reply
Thanked by:
(02-04-2020, 06:55 PM)radzo73 Wrote: is there a better alternative to N3DSCmbViewer? All the models are previewed fine, but when I export them as DAE files (and also converting them to FBXs), all the bones are gone, and the meshes aren't weighted.

I can't even get the thing to open.. It won't build and I'm no good at coding Sad says it can't find "C:\Users\****\Desktop\Aglex\Aglex\Aglex.csproj" any way you could help me? I don't have anything named Aglex anywhere and can't find any reference online. I'm confused.

Edit: I just realized I downloaded the master source code instead of the actual release  Embarassed
Reply
Thanked by:
Any news about the voice files of AOC?
Reply
Thanked by:
(03-18-2021, 05:35 AM)KeyXu Wrote: Any news about the voice files of AOC?

I second that, voice files and all the battle grunts would be nice.
Reply
Thanked by:
Does anyone have sound effects ripped from Hyrule Warriors: DE? Sounds Resource only has voices and the sounds I want aren't included the with the music.
Reply
Thanked by:
I'm back again, looking to get models from OOT 3d and MM 3d, what programs should I use? I have no problem doing textures by hand, but I need the vertex colors on the models intact. Google search results are a mess.

Currently got the stuff from models resource loaded up into a UE4 oculus quest project. Whole thing is working with vertex lighting.

[Image: Untitled.jpg]

[Image: Untitled1.jpg]
Indie VR Game Dev -> Life Art Studios

In love with The Legend of Zelda Since day one
Reply
Thanked by: Dark_Ansem, Alvare
Been combing through the files for Zelda The Wind Waker but having a little trouble with Toon Link.
I found his model in "Figure2.szs" but it's missing some key textures. Does anyone know how to get him entirely?
Reply
Thanked by:
(05-31-2021, 04:43 PM)Starkium Wrote: I'm back again, looking to get models from OOT 3d and MM 3d, what programs should I use? I have no problem doing textures by hand, but I need the vertex colors on the models intact. Google search results are a mess.
Currently got the stuff from models resource loaded up into a UE4 oculus quest project. Whole thing is working with vertex lighting.

Smile You got it almost 100% correct.

[Image: Hyrule-Field.jpg]

[Image: Spirit-Temple.jpg]

You're missing out on something important regarding the vertex colors. You need a shader that multiplies the vertex color output by 2.
This way, the colors get more contrast to really make the scene pop, similar to fake lighting baked in.
As well as have the scenes extracted with a tool and Blender version that doesn't botch values f.e. uv accuracy and missing alpha.

https://drive.google.com/file/d/1y-WyflS...sp=sharing //The game files (Some rips available online had damaged cmb files. This one is correct)
https://drive.google.com/file/d/12hjyGDA...sp=sharing //The importer for Blender which exports characters with rig. [Outdated]
https://drive.google.com/file/d/1rUvO95N...sp=sharing //The special Blender version that support vertex color alpha channel.
https://drive.google.com/file/d/1uEUb5Jf...sp=sharing //The game's soundtrack accurately converted to midi with correct soundfont. (Sounds like the real thing)
https://drive.google.com/file/d/1VXFWNYC...sp=sharing //Wanna get those eye and mouth textures from characters.

[Image: Link.jpg]

P.S. Sometimes you need to disassemble the cmb from the zsi. You can easily do this in HxD. All you need to do is cut out the first part of the file until 'cmb'.

[Image: HxD.jpg]

After that, just rename the file extension to cmb.

EDIT - Whoops, I forgot to make links accessible for everyone. Now downloads should work.
          Also, huge thanks to M-1, as he's the one who created the importer.
          https://github.com/M-1-RLG

EDIT 12/11/21 - I suggest following Meltyplayer's model utility as well. It extracts the game's model library in it's entirety to both fbx and gltf2 and can be easily navigated through Noesis.
https://github.com/MeltyPlayer/FinModelUtility

EDIT 29/06/22
https://github.com/MeltyPlayer/OoT3D-Importer
Use this one to import cmb files instead of the older version.
Reply
Sweet! Do you know if there's any fixed versions of the Majora's Mask 3d files? A few of the model .cmb files are broken there, too.
Reply
Thanked by:
I too would like the Majora's Mask 3D correct files, if at all possible!
Reply
Thanked by:
hello, this is my first time on a forum.
I'm already trying to rip the oot3D models for a long time but whenever I use the N3DSCmbViewer program the model comes broken and without the skeleton to animate so...I wanted to know if someone could explain to me how to fix this, I appreciate it...
Cute
Reply
Thanked by:
Please look above you.. https://github.com/MeltyPlayer/OoT3D-Importer
This version improved by Meltyplayer even supports animation.
Reply
Thanked by: link20213D


Forum Jump: