Users browsing this thread: 3 Guest(s)
Shantae risky's revenge pc native resolution help
#1
So I'm really anal about pixel distortion in 2d games, and I can't seem to figure out the native resolution for shantae risky's revenge pc director's cut.  Everywhere on the web says it's 256x192, the resolution of the dsi, but when I set that resolution in the game there are instances of rows repeating, and at least one column of pixels at the end getting cropped out.

[Image: 256x192.png]
As you can see by the red lines I marked on the upper right, the two horizontal marks show rows that are repeated, and the vertical red mark on the edge is to show that a column of pixels was cropped out as it should be seen below.

[Image: 1366x768.png]

This is the result I get when I use full screen (1366x768) with the 4 : 3 option.  Instead of making it 1024x768, it adds an extra 5 pixels, so there are obviously some uneven pixels throughout, but it looks like there is no cropping in this case.  Also, the "original" aspect ratio doesn't seem to work right.  It always varies depending on the size of the window and never has the same WxH ratio.

Anyways, I tried searching for the tileset in the game by extracting some of the files, but it looks like the tileset is in the form of ts4, ts8, and lyr files, which I have no idea how to open and manipulate.  I might be the only one who cares about this, but if anyone can help me figure out the native resolution I would really appreciate it.  If this is in the wrong section of the forums, my apologies.
Reply
Thanked by:
#2
Not sure about the resolution, but I can try help open those files. Can you upload a couple of them?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by:
#3
Here's a folder with what I think should be the tileset for the above pics

https://www.dropbox.com/s/q34nqapzn2ylnm...n.rar?dl=0
Reply
Thanked by:
#4
Did you try 320x200? I seem to recall the game trying to set my monitor to that when I first launched it, and my monitor wasn't too happy about it...

It's also entirely within the realm of possibility that there's no real "native" resolution of the game, depending on how they set up their renderer. They could just be stretching images to fill certain areas without any regard as to how large those images actually are (which would result in a lot of stretching/distortion).
Reply
Thanked by:
#5
(01-26-2016, 08:56 AM)Daxar Wrote: Did you try 320x200? I seem to recall the game trying to set my monitor to that when I first launched it, and my monitor wasn't too happy about it...

It's also entirely within the realm of possibility that there's no real "native" resolution of the game, depending on how they set up their renderer. They could just be stretching images to fill certain areas without any regard as to how large those images actually are (which would result in a lot of stretching/distortion).

320x200 didn't work out.

About the second part, so what you're saying is that if a background was drawn and has a resolution of 400x300 (for example), and the game is played at 400x300 resolution, the image will still be distorted? Why would they render it like that?
Reply
Thanked by:
#6
I don't know; I'm just saying it's a possibility if none of the resolutions look like they're working properly.

Depending on how the renderer for their game is set up, it may just be easier to stretch images without drawing them exactly how they should appear pixel-perfect onscreen. 3D APIs like OpenGL for example make it actually pretty hard to get it pixel-perfect if you set it up a certain way.
Reply
Thanked by:


Forum Jump: