01-26-2016, 07:42 PM
(This post was last modified: 01-26-2016, 07:47 PM by Fallenleader.)
First off, I want to thank this site for an awesome place to gether models, textures, sounds, sprites, and sometimes more.
Currently, Ohana3DS Rebirth has added in some animation ripping support, with more support to come in the future.
for example, I am active in the testing and reporting of issues with Ohana, and as noted by the following link, am pushing for pokemon animation support for pokemon alone as of now (until I can locate npc animations for example, which relies on issue #13 being fixed)
One of the biggest drawbacks of 3D is animating. While animation in general isn't too difficult to achieve, someone who has a project like mine that requires a minimum of 5 animations x 151+ models can become tedious, and even good quality animations can become tedious for a single model.
While this section would mainly start off with 3ds animations, an original content section would help push more original works, allowing people to share free animations for any project.
Another pro to this would be it can encourage rippers with the right skills to develop tools for ripping animations for games that currently do not have such tools, including PS1/2/3, PC, NDS, PSP, etc
I considered the fact that animations are not limited to skeletons of models, and came up with a structure for organization:
a user must specify on upload what type of ripped animations these are (skeletal, material, camera, etc). They also must provide an image and reference of the model in question.
The custom section should have some form of readme which informs the user of the naming scheme for the animation. this will allow people to adjust the names of the models ones accordingly for compatibility.
Using a simple gif can display the animation, and the end user can initiate it to play, preventing slow load speeds and bandwidth issues.
I am interested in hearing the community's thoughts on this, and will provide many animations as I rip them in the future for pokemon OR/AS/X/Y once supported. I will also provide my custom animations since my project is open source, as noted by my upload of "Map Objects" in OR/AS in the models section, with more to come.
Your local game dev,
Fallneleader
Currently, Ohana3DS Rebirth has added in some animation ripping support, with more support to come in the future.
for example, I am active in the testing and reporting of issues with Ohana, and as noted by the following link, am pushing for pokemon animation support for pokemon alone as of now (until I can locate npc animations for example, which relies on issue #13 being fixed)
One of the biggest drawbacks of 3D is animating. While animation in general isn't too difficult to achieve, someone who has a project like mine that requires a minimum of 5 animations x 151+ models can become tedious, and even good quality animations can become tedious for a single model.
While this section would mainly start off with 3ds animations, an original content section would help push more original works, allowing people to share free animations for any project.
Another pro to this would be it can encourage rippers with the right skills to develop tools for ripping animations for games that currently do not have such tools, including PS1/2/3, PC, NDS, PSP, etc
I considered the fact that animations are not limited to skeletons of models, and came up with a structure for organization:
a user must specify on upload what type of ripped animations these are (skeletal, material, camera, etc). They also must provide an image and reference of the model in question.
The custom section should have some form of readme which informs the user of the naming scheme for the animation. this will allow people to adjust the names of the models ones accordingly for compatibility.
Using a simple gif can display the animation, and the end user can initiate it to play, preventing slow load speeds and bandwidth issues.
I am interested in hearing the community's thoughts on this, and will provide many animations as I rip them in the future for pokemon OR/AS/X/Y once supported. I will also provide my custom animations since my project is open source, as noted by my upload of "Map Objects" in OR/AS in the models section, with more to come.
Your local game dev,
Fallneleader