Users browsing this thread: 3 Guest(s)
I'm gonna try and submit some stuff to models.
#1
I see that the website wants me to submit the files in .zip format. Should the files inside the zip be their native format or is there something I should do to them?

Also, any requests for first attempts?
[Image: k0OsVum.png][Image: NXpkf1V.gif][Image: psychicspacecow.png]
Reply
Thanked by:
#2
From what I'm aware models should be in common formats such as .obj or .dae, with textures as .mdl or just regular graphic formats. It's similar to submitting zipped sprites, they should be in usable formats like .png or .gif just like the sheets, so that people can use them easily.

I also think the models need to be rigged? Not completely sure, this is the one site I don't submit to Shy
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by: Petie, psychospacecow
#3
The wiki has some guidelines, but it looks like a texture in .png and the model itself in .obj or .dae format seems to be the minimum requirement.
Reply
#4
Alright, I'll see what I can do. I only really thought of this because I got B.A.E., a Bethesda game extractor, to convert an armor to cbbe.
[Image: k0OsVum.png][Image: NXpkf1V.gif][Image: psychicspacecow.png]
Reply
Thanked by:
#5
I forgot one crucial little detail about Nexus Mod Organizer. It changes files for the game. I normally use Mod Organizer which doesn't do that, but its still being worked on for Fallout 4. I still wanna do this, but its probably better if I abstain for the moment.
[Image: k0OsVum.png][Image: NXpkf1V.gif][Image: psychicspacecow.png]
Reply
Thanked by:


Forum Jump: