Users browsing this thread:
.MAT textures
#1
I was trying to extract models from the game Star Wars: DroidWorks, and the textures are in the .MAT format. The game uses the Sith engine, and the models and textures are the same format as the game Star Ware: Jedi Knight - Dark Forces II. The latter game has had a modding community in the past, so several tools have been made. I tried a couple of tools that convert the MATs into BMPs, but I don't really know how to use them. The resulting BMPs look like this:

   

How do I get the clear texture? The tools can be found here:
http://www.massassi.net/programs/

Here's a MAT file:

.zip   rontbody.zip (Size: 9.8 KB / Downloads: 212)
Reply
Thanked by:
#2
(01-12-2016, 07:00 PM)TeridaxXD001 Wrote: I was trying to extract models from the game Star Wars: DroidWorks, and the textures are in the .MAT format. The game uses the Sith engine, and the models and textures are the same format as the game Star Ware: Jedi Knight - Dark Forces II. The latter game has had a modding community in the past, so several tools have been made. I tried a couple of tools that convert the MATs into BMPs, but I don't really know how to use them. The resulting BMPs look like this:



How do I get the clear texture? The tools can be found here:
http://www.massassi.net/programs/

Here's a MAT file:
Wild guess, but is the alpha channel possibly on in this image? I probably have no clue what I'm saying, but that's what I think the issue is?
Reply
Thanked by:
#3
It seems that .cmp files are supposed to contain the palette, without it it's given a junk palette. There should be some .cmps near the .mat files.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by: Pingus!
#4
(01-13-2016, 12:30 AM)puggsoy Wrote: It seems that .cmp files are supposed to contain the palette, without it it's given a junk palette. There should be some .cmps near the .mat files.

I had a feeling that's what it was. Thanks.

Now I've got this:

   
Reply
Thanked by: puggsoy


Forum Jump: