To help Wii U models ripping, I done a easy (at least I hope) tutorial :
You must have :
-Windows 32/64 bit
-Pack : Pack (MEGA)
-3ds Max 2009 to newer
-Good computer (more of 1.5GHZ 2 cores processor and more of 2Go RAM)
Steps :
1 - Decompress the pack and copy *.szs into the extracted folder with the programs
2 - Run SZSMULTIPLE, it extract the .szs (you can extract many SZS if you want, it batch the work)
3 - Run BFRESTEX, it extract the textures from the BFRES.
A folder with the BFRES name is created, copy the .gtx in it in the Convert folder.
4 - Run convertGTX, it convert the GTX files to DDS file.
5 - Start 3DS MAX, click on MAXScript and run BFRESScriptR4
Open BFRES file in the pack.
6 - You have your model with textures in 3ds MAX, you can do everything you want with it (export,modify...) !
This video show how to extract textures :
Don't forget to thank !
If you have any problem or errors in the tutorials tell me!
You must have :
-Windows 32/64 bit
-Pack : Pack (MEGA)
-3ds Max 2009 to newer
-Good computer (more of 1.5GHZ 2 cores processor and more of 2Go RAM)
Steps :
1 - Decompress the pack and copy *.szs into the extracted folder with the programs
2 - Run SZSMULTIPLE, it extract the .szs (you can extract many SZS if you want, it batch the work)
3 - Run BFRESTEX, it extract the textures from the BFRES.
A folder with the BFRES name is created, copy the .gtx in it in the Convert folder.
4 - Run convertGTX, it convert the GTX files to DDS file.
5 - Start 3DS MAX, click on MAXScript and run BFRESScriptR4
Open BFRES file in the pack.
6 - You have your model with textures in 3ds MAX, you can do everything you want with it (export,modify...) !
This video show how to extract textures :
Don't forget to thank !
If you have any problem or errors in the tutorials tell me!