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Joined: Jul 2015
The Legend of Zelda - Twilight Princess fan sequel
I've started this project back in 2010 with intention to extend the storyline of Twilight Princess. This resulted in a giant project, that already took 6 years. So far, there are tons of scripted features, but content-wise it is quite poor. If you're interested, you'll find a list of vacancies on the website. I'm posting progress reports every week there.
Also, help with ripping tools, like MaxBMD is needed, thus we are looking for reverse engineer.
Links:
Website
YouTube
Videos:
Posts: 630
Threads: 15
Joined: May 2015
It look very good, animations implementations is amazing, but I think the graphics should be improved.
In what game engine it was done ?
Posts: 13
Threads: 2
Joined: Jul 2015
It is done in UDK. We've remade some models and textures (mostly models), but this is just a drop in the ocean.
Posts: 630
Threads: 15
Joined: May 2015
UDK is pretty good in graphics. Do you have implemented Global Illumination and Physically Based Shaders ?
I can submit models for recent Zelda games (Wind Waker HD...)
Posts: 13
Threads: 2
Joined: Jul 2015
I'm not using global illumination, it is static lighting. It may be useful for indoor levels, like dungeons, though.
Physically based shading is only added to UE4, isn't it? I've not tried to implement anything like that. Honestly, making nice graphics is not my strongest side.
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Joined: Feb 2014
Why the video is of the last year? i just noticed that the Shadow didnt follow Link when he jumped to the higher places...
When the demo will come out? I want to play!, Pretty Badass animations btw...
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Joined: Jul 2015
There are no new videos because of TPHD announce. I'm afraid of copyright stuff. It's also dangerous to release a demo. Just remember what they did with Super Mario 64 HD.
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Joined: Jul 2015
I don't have any certain plans. We're just doing what we can to make it playable. Demo releases will be required for testing, but there are too much stuff to make until then. I doubt it is possible to finish it without modelers and level designers.
Actually, videos are helping much to realize what features are missing and what bugs I didn't noticed. It usually takes a few days to fix everyting before I can capture it in one shot. So, more of them may come in the future. Perhaps...
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Joined: Jan 2015
I do not know what to say guy, that's right I wanted to play my game, the same.
but unfortunately in the extraction of the models I'm still working on it, and I come out 3ds format and I have to do it all by hand.