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Small Thing I'm Doing for Fun
#1
Remember this sheet?
http://www.spriters-resource.com/custom_...eet/19301/

Well, I've been meaning to redo it. STILL using the Tales of the World 3 palette, but is there anything I need to change before I plunge headlong into it? Let me know! AND, before, you say anything about his right chain arm (our left), I know full well about how it is hard to read and have been trying to fix it desperately, but I think I've just made it worse. If anyone can help me in that area too, I'd be most appreciative.
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#2
Personally, I think his face looks too much like a Mario 64 Thwomp. I'd bring it back to his crazier design from smrpg and see what it looks like.
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#3
Well, okay. I did like the bushy eyebrows, but I changed them. I also placed his ring finger on his right hand on the ground and added a shine to his crown.

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Anything else need changing?
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#4
His face is still very thwomp like and somewhat out of character. I think he needs more of a menacing/un-hinged look.
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#5
Here're two versions of the idle in its WIP stage. Don't point out that his body and arms aren't moving too well as it is just a work-in-progress and I will take care of them when I get to them. The main thing is the cape. I've given it my best shot and I think I'm still missing something.

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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#6
I guess you people stopped saying anything because I refused to change his face. Let me tell you something: That's how I draw his face. It's not his face that needs C+C, it's everything else. You don't need to be hard on me due to my artistic license. Just because it's not the same as how he looked in SMRPG, doesn't mean you need to harp on me about it. I'm not trying to sound like a jerk who won't take critique as I welcome it, but I don't see artistic license as a problem. Now, when can I get some actual C+C on the rest of him?
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#7
it is still a problem when the face is almost unreadable though, the eyes seem to merge and i dont think that those tiny ditherings are doing their job well

as for the cape, there are palces that aren't going down at all (a cape flow animation involves all parts of it getting darker accordingly to the flow, but there are areas that remain bright during the course of the animation
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#8
Fair enough, but my random ditherings are to represent scratches on his face like in the original drawing I did. Maybe it would help if I showed the drawing. http://img11.deviantart.net/f72f/i/2006/...thygcn.jpg << Here. Although it's in a different style at the time.
I get what you mean about the cape. I should just change the overall shape of it to start with to make it easier to keep track of the ripples in it.
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#9
People usually draw capes as a sine wave moving through it so there's a smooth propagating movement throughout. But here, you have some points that seem to poke out violently, and the shading causes the cape movement to appear random instead of flowing. It also doesn't help that he seems to be bouncing off a wall due to the way the animation loops.
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#10
Also a good point. At any rate, though, I DID say the body wasn't refined yet.
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#11
part of the smoothness of the cape also comes from the overall body movement so if the body is choppy, it influences the cape movement too, jsyk
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