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Filler's random models.
#31
Please tell me how you do this.
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#32
@sutinoer.

I used Crafty, a Source/Goldsrc map and model viewing tool. Models can be exported from their .bsp to a common model format. But I had issues with Source maps, Goldsrc worked fine.

Link to tool
I like to make models in my free time. I also make weird games, too.
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Thanked by: sutinoer
#33
[Image: whxVgoI.png]

[Image: 39TxJo4.png]

Complete overhaul of my last Half-Life alpha Barney model rip. I actually bothered to make a custom T-pose from the model's bones (The default pose is in a poor postured hunch, used it on the icon render). I also fixed many rough UV mapping issues I did. Of course, I massively reduced texture filtering on renders, since they look nasty on low-res textures to me.

I will post it when I convert the textures into PNGs, an to edit this post with the model will be uploaded here, then.

EDIT: added model for DL.


Attached Files
.zip   Barney.zip (Size: 275.09 KB / Downloads: 170)
I like to make models in my free time. I also make weird games, too.
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Thanked by: sutinoer
#34
Some HL1 stuff. Since I have too much free time.

[Image: ullRtT4.png]

HD Pack shotgun, both in Opposing Force, Blue Shift, and the original game. Note: All you see in-game is the whole model. Valve/Gearbox cut up a-lot of the model to save space. Meaning the other side is empty and non-existent.

[Image: VRIVtxg.png]

This weird penguin from Opposing Force.
I like to make models in my free time. I also make weird games, too.
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#35
Piano thing from DK64, mostly ripped it to improve on my icon rendering skills.

[Image: 9yZtqGX.png]

Download is below.


.zip   factpiano.zip (Size: 248.29 KB / Downloads: 187)
I like to make models in my free time. I also make weird games, too.
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#36
[Image: Z86b797.png]

Mad Jack from DK64. There was A LOT of textures I had to organize around.


.zip   madjack.zip (Size: 348.43 KB / Downloads: 183)
I like to make models in my free time. I also make weird games, too.
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Thanked by: lemurboy12, Ton, sutinoer
#37
More DK64! These models are hard to rip, but the feeling of making renders with them makes it 100% worth it.

[Image: kC1P0Tk.png]


.zip   armydillo.zip (Size: 313.41 KB / Downloads: 166)
I like to make models in my free time. I also make weird games, too.
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Thanked by: lemurboy12, Ton, sutinoer
#38
Looking great! I don't know why I assumed this would be a tough game to rip.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#39
1964 Ultrafast (the emulator I use to rip the game) is prone to crashing on DK64 for unknown reasons. I could use a different one, but I'm sorta lazy. Mostly my fault, really.

Models are also difficult to rip, as you need to find a pose that works fine for a T-pose, and without the issue of model bones glitching out (Some emulators like Bizhawk don't glitch models, but you can't rip models with it). Gamehshark codes exists for image modifiers to give T-poses, but there was some issues with it for me on Mad Jack.

On the models themselves. Bosses use large amounts of textures, and they need to be converted from BMP to PNG. I also number them for it to be easier to organize.

A DK64 model viewer does exist, but the creator of it hasn't updated it in awhile.
I like to make models in my free time. I also make weird games, too.
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Thanked by: Ton
#40
Cool 
(07-05-2016, 05:12 AM)Filler Wrote: The worst thing I have ever ripped in my entire life.

[Image: eLF9Cwo.png]

And before you say it, you might as well spam the song's lyrics, too.

tbh the great mighty poo's model is kind of... "SHITTY" *ba dum tsss* B)

SOMEONE PLZ GET TATTLETAIL ONTO THE MODELS RESOURCE Surprise
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#41
Introducing the first Blast Corps (US)/Blast Dozer (JP) model on this site (when it's approved!)

[Image: MoFw9m7.png]

Download below before it's approved.


.zip   backlash.zip (Size: 303.41 KB / Downloads: 170)
I like to make models in my free time. I also make weird games, too.
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Thanked by: sutinoer
#42
Thanks to the tools here, I got Zelda OOT models ripped and rigged properly by game standards.

[Image: BmAflsJ.png]
  • Model has been T-posed correctly so that it didn't destroy the weights, so it's rigged accurately.
  • Textures have been ripped properly (I ripped the textures the importer couldn't find myself with VRML rips)
  • Export for Blender use
Dunno how to export to DAE, so if anyone wants to, they can.


.zip   Adult_Link_OOT.zip (Size: 338.58 KB / Downloads: 183)
I like to make models in my free time. I also make weird games, too.
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Thanked by: sutinoer
#43
DAE is called Collada
https://i.stack.imgur.com/DG0YL.png
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Thanked by: Filler
#44
[Image: PUXdLew.png]

Toy 2 model rip I did awhile back. This was from the N64 version, and I want to get the models off the PC version so I can have them rigged and such, but I'm still confused on the file types. It's probably the scariest Buzz model I've ever seen.
I like to make models in my free time. I also make weird games, too.
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#45
[Image: QiB3ECh.png]

Yo! Noid 2: Enter The Void - The Noid

This model was somewhat of a pain to rip. It was my first Unity model rip, and I didn't really know what I was doing. Either way, happy I got it ripped.

Download below, since it'll take a bit to be on TMR.


.zip   Noid_model.zip (Size: 145.41 KB / Downloads: 181)
I like to make models in my free time. I also make weird games, too.
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