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UV issues.
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So I was ripping a model from Adventure Time: Card Wars (an app for IOS), and I imported the (obj) model into blender, corrected the UV's, then exported the .obj (with a .mtl). When I try to view the model again in blender, the version that I saved does not automatically place the images onto the model (but it keeps the UV maps) and I have to locate them manually. Is this just because .obj's dont support that or is it a separate issue?

In Blender it look like this:

http://i.imgur.com/n6D3M4l.png

and in Noesis it looks like this:

http://i.imgur.com/80sd5fd.png

Apparently I have to flip the UV's. Well, I guess you learn something new every day! Now how do I delete a thread...

Well actually, flipping the UV's makes it normal in Noesis but broken in Blender... I still need help
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